I have come here to talk maths and chew bubblegumFirst my thoughts:
1) I'm entirely opposed to having a number that perpetually increases if you call it skill level. Maybe call it e-peen? Or just look at number of games played go up.
2) I agree with Matty that having a number that correlates to skill is what rating tries to do
3) But I disagree that rating measures skill. First of all, skill at what kind of game? I'm pretty sure we wouldn't be able to agree on what skill IS, let alone come up with an algorithm that measures it.
MATHS!
The best number I can think of that would correlate with skill level is the percentage of wins, normalised to x number of player games. 2 player games would make the most intuitive sense. So the number would be:
<Cool Number Name> = Percentage win / (Average number of players per game / 2)
Where <Percentage win> = games won / total wins
Here are some things this number has going for it:
1) It's intuitive. A person who wins half the time at duels will have a 50% number. Likewise a person who wins a quarter of the times in 4p games, will also have a 50% number. 50% is what you'd expect. Average. When you win more than your fair share of games, the % will go up.
2) It doesn't suffer from the caveats of rating of having to avoid most of the player base. Many high-ranked players play only with other high ranked players, knowing that playing with low rated players will end up hurting their rank. For this number, victories against anyone count. However, this number doesn't differentiate between wins against higher rated or lower rated individuals. So to achieve that, here is a new number:
<Improved Rating> = <Cool New Number> + (or minus) x
Where x would be a small number (not sure what would work, would need to run some numbers - I'd guess it it would be in the order of .01%? Just a wild guess though) that would work like rating currently does. When you defeat someone with higher (improved) rating, you get more of it, when you defeat someone with lower improved rating you get less of it.
Thoughts?
[url=https://youtu.be/s1TcnQxV4BE?t=7]I have come here to talk maths and chew bubblegum[/url]
First my thoughts:
1) I'm entirely opposed to having a number that perpetually increases if you call it skill level. Maybe call it e-peen? Or just look at number of games played go up.
2) I agree with Matty that having a number that correlates to skill is what rating tries to do
3) But I disagree that rating measures skill. First of all, skill at what kind of game? I'm pretty sure we wouldn't be able to agree on what skill IS, let alone come up with an algorithm that measures it.
MATHS!
The best number I can think of that would correlate with skill level is the percentage of wins, normalised to x number of player games. 2 player games would make the most intuitive sense. So the number would be:
<Cool Number Name> = Percentage win / (Average number of players per game / 2)
Where <Percentage win> = games won / total wins
Here are some things this number has going for it:
1) It's intuitive. A person who wins half the time at duels will have a 50% number. Likewise a person who wins a quarter of the times in 4p games, will also have a 50% number. 50% is what you'd expect. Average. When you win more than your fair share of games, the % will go up.
2) It doesn't suffer from the caveats of rating of having to avoid most of the player base. Many high-ranked players play only with other high ranked players, knowing that playing with low rated players will end up hurting their rank. For this number, victories against anyone count. However, this number doesn't differentiate between wins against higher rated or lower rated individuals. So to achieve that, here is a new number:
<Improved Rating> = <Cool New Number> + (or minus) x
Where x would be a small number (not sure what would work, would need to run some numbers - I'd guess it it would be in the order of .01%? Just a wild guess though) that would work like rating currently does. When you defeat someone with higher (improved) rating, you get more of it, when you defeat someone with lower improved rating you get less of it.
Thoughts?