I am not intending to start an argument here, I am just pointing out the flaw in the game.
I have been in games where one player tried to use the add time button to their advantage and the other player did not end his turn to enter the add time with the first player so he can prevent the the first player plan (like taking over another player capital) to happen. Like what 123playcard mention, to make a player waste his add time.
Is this fun? Yes
Is this even mesmerising to watch? Yes
Says I am the 3rd or the 4th player in the same, and did not enter the same add time round, I am still very impressed by the move made by both players.
Back to why the 1st player decided to use add time?
Reason - Both 3rd and the 4th player glitched, and one of them end up having 6 cards the other have 5 cards, and card bonus is high.
p/s: Note that in this game, the 4 other players I am playing with are all very good and experienced same time player and I am the newbie there.
I would like to provide the link to the game but I don't want to make the statement nor the argument here personal, so I think better not.
Said game is by far the most memorable and excited same time capital game I ever played to date, where add time button has been used strategically to make move and can also be countered to prevent a move. And I think the add time button has been played brilliantly in that game.
The question is is adding time to take out a capital of a glitched player in that round that missed the turn a fair move?
Does a player that glitched and missed the turn deserved to be taken out from the game in that way?
Says 5p capital and 1 of the player glitched and missed the turn. The remaining 4 players are all going to try to take out the 5th player that had missed the turn due to the glitch. Why everyone is trying for that?
Because if you don't do it, someone else probably will, then the advantage will go to another player instead of yourself.
Like I mentioned earlier, sportship, if everyone agrees not to take advantage over a glitched player since it is not their fault to be glitched. No one will need exploit the add time advantage like that, everyone else can agree to drop troops, get a card with a small kill, and end turn, since the glitched player also gain an extra card. Not all players can do this, but I am glad I started ST game with those that do this and for me I really appreciate and respect these kind of players.
It is hard to find a balance between having a fair game for everyone and wanting the win the game, in ST especially when glitches happen.
In situation above, both 1st and 2nd players already had an extra turn advantage over the other 2 players that glitched. Then one player decided to add time and grant him/herself another turn advantage.
Says if 2nd player didn't enter add time turn with the 1st player, the 1st player now have 2 turns advantage in a game developed for simultaneous play.
And from many other same time capital games I played, I have seen how a more experienced players use the glitches to their advantage, and use add time to generate greater power control when glitches happen.
When someone joins a consecutive game they are expected for the long wait for each player to take their turns, 3 minutes, 5 minutes, however long it is intended to be. I can wait for my turn in consec game because that is what I signed up for.
However in same time game, when someone joins they expect a quicker game. A turn is 3 minutes long and an add time is 5 minutes which is 1.67x longer than the turn itself, and if 2 players added time together it will be a 10 minutes wait and that is 3.33x the turn length. And considering the fact that if more than 1 player enter the add time turn, 80% of the clock will be spend waiting instead of making a move.
If you need to add time because you are going to make a big move, that requires a long time, like making a big attack then it is well accepted, but if you are going to add time then spend 80% of the add time also waiting for a move to be made then it don't make much sense right?
I will admit that I do add time in ST game too, but usually in DM, when there are 2 players left and you need to kill the other player. Said player is not going to be just stay at one position and let you attack and kill him/her easily. They are going to run from you, so a 3 minutes turns will not be enough to make the kill, and I don't want to this turn to end to give the player another card or troops. So I will add time when there are still about 15-30 sec remaining in the game, so both of us can still attack each other to make it fair, and not me attacking and the other player watching.
However, if I cannot add time to make the turn longer, so be it, the running out of time to kill can also be another kind of fun in ST DM.
I am not intending to start an argument here, I am just pointing out the flaw in the game.
I have been in games where one player tried to use the add time button to their advantage and the other player did not end his turn to enter the add time with the first player so he can prevent the the first player plan (like taking over another player capital) to happen. Like what 123playcard mention, to make a player waste his add time.
Is this fun? Yes
Is this even mesmerising to watch? Yes
Says I am the 3rd or the 4th player in the same, and did not enter the same add time round, I am still very impressed by the move made by both players.
Back to why the 1st player decided to use add time?
Reason - Both 3rd and the 4th player glitched, and one of them end up having 6 cards the other have 5 cards, and card bonus is high.
p/s: Note that in this game, the 4 other players I am playing with are all very good and experienced same time player and I am the newbie there.
I would like to provide the link to the game but I don't want to make the statement nor the argument here personal, so I think better not.
Said game is by far the most memorable and excited same time capital game I ever played to date, where add time button has been used strategically to make move and can also be countered to prevent a move. And I think the add time button has been played brilliantly in that game.
The question is is adding time to take out a capital of a glitched player in that round that missed the turn a fair move?
Does a player that glitched and missed the turn deserved to be taken out from the game in that way?
Says 5p capital and 1 of the player glitched and missed the turn. The remaining 4 players are all going to try to take out the 5th player that had missed the turn due to the glitch. Why everyone is trying for that?
[b]Because if you don't do it, someone else probably will, then the advantage will go to another player instead of yourself. [/b]
Like I mentioned earlier, sportship, if everyone agrees not to take advantage over a glitched player since it is not their fault to be glitched. No one will need exploit the add time advantage like that, everyone else can agree to drop troops, get a card with a small kill, and end turn, since the glitched player also gain an extra card. Not all players can do this, but I am glad I started ST game with those that do this and for me I really appreciate and respect these kind of players.
It is hard to find a balance between having a fair game for everyone and wanting the win the game, in ST especially when glitches happen.
In situation above, both 1st and 2nd players already had an extra turn advantage over the other 2 players that glitched. Then one player decided to add time and grant him/herself another turn advantage.
Says if 2nd player didn't enter add time turn with the 1st player, the 1st player now have 2 turns advantage in a game developed for simultaneous play.
And from many other same time capital games I played, I have seen how a more experienced players use the glitches to their advantage, and use add time to generate greater power control when glitches happen.
When someone joins a consecutive game they are expected for the long wait for each player to take their turns, 3 minutes, 5 minutes, however long it is intended to be. I can wait for my turn in consec game because that is what I signed up for.
However in same time game, when someone joins they expect a quicker game. A turn is 3 minutes long and an add time is 5 minutes which is 1.67x longer than the turn itself, and if 2 players added time together it will be a 10 minutes wait and that is 3.33x the turn length. And considering the fact that if more than 1 player enter the add time turn, 80% of the clock will be spend waiting instead of making a move.
If you need to add time because you are going to make a big move, that requires a long time, like making a big attack then it is well accepted, but if you are going to add time then spend 80% of the add time also waiting for a move to be made then it don't make much sense right?
I will admit that I do add time in ST game too, but usually in DM, when there are 2 players left and you need to kill the other player. Said player is not going to be just stay at one position and let you attack and kill him/her easily. They are going to run from you, so a 3 minutes turns will not be enough to make the kill, and I don't want to this turn to end to give the player another card or troops. So I will add time when there are still about 15-30 sec remaining in the game, so both of us can still attack each other to make it fair, and not me attacking and the other player watching.
However, if I cannot add time to make the turn longer, so be it, the running out of time to kill can also be another kind of fun in ST DM.