Clock resets after a kill
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supiachao wrote:
@Vexer, if there is a 'NO' option, I will vote no. But then in st dm, take Mediterranean map for an example, and when there are 2 players left, a 3 minutes turn won't be enough; but I can deal with that.

All players can see the timer change but most of the time it is like 0:02 then 4:56, you just don't get time to react for that.
TP_knighty wrote:
hummmmmmmmmmmmmmmmmmmmmmmmm dont be such a whiny just cause u still learning everyone went thru what u going thru learning same time. adding time is a liitle like a glitch but not as worse cause u can a lot of time predict when someone sgonna add time and u just dont press finsih and u go with him into a added time its not like if someone added time u dont have it if u know about it. plus taking away add time at same time it would kill so called consecutive way of winning strategy which sometimes its the only way to handle or to win especially when the numbers get big enuff.

learn it like we all did we were all once in ur position

PS how long u gonna still call urslef a noobie when u r better than at least 2 thirds of a same time players if not even more
Vexer wrote:
Same time is still beta and things will change. Telling someone to just learn it like you learned it is counterproductive. We want to know how it should be. We already know how it has been.
TP_knighty wrote:
all im saying is i was there where she was all frustrated abiotu glitches and adding time but now i see things diferent and as i say taking away add time would kill the consecutive strategy way of winning is one thing but proabbly would change the game complelty prolly for the worse. im pretty sure 99percent of same time players would disagree with taking away add time and even glitches its all part of the fun
TP_knighty wrote:
PS:well whenu r upset u jsut say soemthting u shouldnt or dont really want but yes it is counter productive would be better teach them then say learn :P >:D
The_Bishop wrote:
Add time button is a super special weapon in same-time games. But all is weirdly played in the last two seconds and you have to get lucky enough that everybody has already ended the turn. So it is very important to wait the last second to end the turn to not give to someone that possibility. But if you delay 1 second more then you'll fall in the skip-the-turn glitch... Weird! We could say a game setting based on pushing the button last.

The matter is: why should exist an add-time button in same-time games? The game is supposed to be simultaneous, if someone achieve to add time and play alone then it is not same time anymore.

It is not a glitch, it is just wrong to have that option in same-time games.
«God doesn't play dice with the World» ~ Albert Einstein
TP_knighty wrote:
once u get to know same time ull see u hardly let someone play it out alone and nothing is worng its jsut diferent but i would love to hear an opeion from soomeone who actually plays same time no offence
123playcard wrote:
Have to agree with TP here.

You don't have unlimited add time button. Usually only 1. So it is important on how and when to use it.

You also need to guess whether a specific player will use the add time button this round (for example he does not do anything in the round, he is aiming for a weaker capital / region). Then you don't end your turn to counter him. So he loses his add time button for nothing.

A 5-6 same time game with all good players will be fun with adding time button. If you take that out, you reduce 30% same-time strategy.

Now for people complaining about add time button make them wait 5 more minutes. It is still much faster than a consecutive game when you have to wait 5-6 players taking their turns

My 2 pennies


supiachao wrote:
I am giving my opinion on the game in general based on my experience, nothing personal or directed to any player.

I started playing same time death match then slowly start to play some same time capital too, even team now.
When I first start playing same time team death match with polopolo and sabo2711 it was really great starting experience for me, and they are really great players, even would let me pair one of them instead of both of them pairing together to balance out the game a little. It was from them that I get this interest for st game, else I will still be frustrated for not being able to win any st game.

We play fog, chained setting with fixed cards. It was wonderful, especially when we play 3p together, let say if somebody glitched the other 2 will be sportive not to attack glitched player, sometimes polopolo might just reinforce and end turn (not even get a card) to make it fair. We also agreed not to exploit the add time button, however if needed must be used when there at least 30 sec on the clock.

I used to that kind of fair play in same time, so from my perspective it is more important that everyone can enjoy the game just as much as you do. Let say you are a great same time player, I believe you don't need to exploit the add time button to aid you win the game, you surely will be able to do just as well without it. (you as a general term not hinting anyone)
I am saying this to prove that not every same time player exploit the add time button.
This is the kind of game I expect new same time player to embrace so the game can be enjoyable for everyone. I provide a 3p we play together as reference.
http://www.dominating12.com/?cmd=game&sec=play&id=469295
(sorry for the cursing, pls don't chat ban them)
This reference is more about not taking advantage of the glitch, not about add time. There are some where we agreed to not use add time, I couldn't trace it back, since it is kinda of an unspoken rules for us now.

Spoiler (click to show)

As I write I noticed that I am swayed from the topic. Maybe I should create another thread for that.

Just because a large majority of the same time player play it that way, everyone else should.

The_Bishop - May 5, 11:42 PM
The matter is: why should exist an add-time button in same-time games? The game is supposed to be simultaneous, if someone achieve to add time and play alone then it is not same time anymore.

It is not a glitch, it is just wrong to have that option in same-time games.

This is what I believe and stand by for same time game and the add time button. Instead of asking newbies to learn to watch out for sneaky add time in the last 2 seconds, why not make the game fair for everyone? Same time game is intended for move to be make simultaneous, trying to exploit add time to gain an extra turn is cheap in my game. I believe if you are a good and experienced same time player you will agree that you don't need to exploit that add time button to help you win the game.

Also another problem is that when 2 players added time together at the end of the round, they will end up having 10 minutes, then both will just wait for the time to pass before making their attack. Imagine a 5p and that happens, the other 3 players all have to stare at their monitor for 10 minutes and see when and what will happen. If you are the one that had to stare at your monitor for 10 minutes and feeling totally helpless about the game, how is that fun?
Even if all 5p are experienced and everyone notice an add time coming and no one ended their turns, with the 10 minutes on the clock everyone is just going to spy and wait for maybe another 8-9 minutes before making a move.
Don't you think that without the add time button, we actually get to spend more time playing instead of waiting for the time to pass?

supiachao wrote:
Do we need a different thread to discuss about add time button in same time game?

Because this is not what I intended how it to be for this thread.
Matty wrote:
It's fine discussing it in this thread - the original answer has been finished, so there won't be things going through each other.

Same time games (especially live) right now are not so much based on risk, as they are based on knowing the glitches. I think that's not how it should be.
Of course, there will always be strategy in when to start turn, finish placing troops, those meta things (my only experience with same time is long term games, bear with me :)).

But the way it is right now is pretty weird and not how it was intended to be.
But the argument of His Eminence is a good one, what's the point of adding time when everyone plays at the same time anyway.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
TP_knighty wrote:
i give up explaining again if u really want to know whats the point of adding time u will read again mine and 123playcard post >:D and hopefully more post to come from players that actually play same time >:D

PS: >:D
aeronautic wrote:
@TP_Knighty: There is a point you are not seeing... It was not intended to be a "game technique" or an "exploitable advantage", the purpose of Same Time moves was that everybody gets to do the best tactics they can within the pre selected timer. Same Time and Consecutive turn games are totally different creatures and the Add Time is one of the biggest factors.

Therefore, certain things that happen and were not meant to happen, should be put right, especially when they offer a learned advantage over new players to Risk or types of Risk.

Having this advantage, as all the Same Time players know, allows you to take a region when all the other players have ended their turn, without having to defend it, because in the next round you get the region bonus whether or not somebody breaks the region. There is also the ability to distance yourself from Capital attack, control more territories for bonus troops and set up an attack force ready to attack the other Cap in 1v1. Also many other acquired tactics that give the advantage to those that learn how to exploit the current system & its glitches, as well as being lucky to be in a country with 'Fibre to the Doorstep' where broadband is super fast and super wide.

The ability to Add Time in a ST game is the equivalent of Consecutive turn players being able to; Add Time and cause all other players to miss their next turn, leaving that player free to take a bonus region, which they will not have to defend, because all players will be missing the next turn and they will still get the bonus from it when they start their next turn.

I agree with The_Bishop, why would you ever need to Add Time in a ST game, the intention is that you all play your moves at the same time. When the timer ends you all get to carry on playing, not sit and wait for people to attack you and hope you survive!

If it wasn't for the need of Cards, I would suggest having no timer limit and having ST games as just 1 Round start to finish.

(Edit): I believe that the Add Time option should be removed from ST games.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
supiachao wrote:
I am not intending to start an argument here, I am just pointing out the flaw in the game.

I have been in games where one player tried to use the add time button to their advantage and the other player did not end his turn to enter the add time with the first player so he can prevent the the first player plan (like taking over another player capital) to happen. Like what 123playcard mention, to make a player waste his add time.

Is this fun? Yes
Is this even mesmerising to watch? Yes

Says I am the 3rd or the 4th player in the same, and did not enter the same add time round, I am still very impressed by the move made by both players.

Back to why the 1st player decided to use add time?
Reason - Both 3rd and the 4th player glitched, and one of them end up having 6 cards the other have 5 cards, and card bonus is high.

p/s: Note that in this game, the 4 other players I am playing with are all very good and experienced same time player and I am the newbie there.
I would like to provide the link to the game but I don't want to make the statement nor the argument here personal, so I think better not.

Said game is by far the most memorable and excited same time capital game I ever played to date, where add time button has been used strategically to make move and can also be countered to prevent a move. And I think the add time button has been played brilliantly in that game.

The question is is adding time to take out a capital of a glitched player in that round that missed the turn a fair move?
Does a player that glitched and missed the turn deserved to be taken out from the game in that way?

Says 5p capital and 1 of the player glitched and missed the turn. The remaining 4 players are all going to try to take out the 5th player that had missed the turn due to the glitch. Why everyone is trying for that?
Because if you don't do it, someone else probably will, then the advantage will go to another player instead of yourself.

Like I mentioned earlier, sportship, if everyone agrees not to take advantage over a glitched player since it is not their fault to be glitched. No one will need exploit the add time advantage like that, everyone else can agree to drop troops, get a card with a small kill, and end turn, since the glitched player also gain an extra card. Not all players can do this, but I am glad I started ST game with those that do this and for me I really appreciate and respect these kind of players.
It is hard to find a balance between having a fair game for everyone and wanting the win the game, in ST especially when glitches happen.

In situation above, both 1st and 2nd players already had an extra turn advantage over the other 2 players that glitched. Then one player decided to add time and grant him/herself another turn advantage.

Says if 2nd player didn't enter add time turn with the 1st player, the 1st player now have 2 turns advantage in a game developed for simultaneous play.

And from many other same time capital games I played, I have seen how a more experienced players use the glitches to their advantage, and use add time to generate greater power control when glitches happen.

When someone joins a consecutive game they are expected for the long wait for each player to take their turns, 3 minutes, 5 minutes, however long it is intended to be. I can wait for my turn in consec game because that is what I signed up for.
However in same time game, when someone joins they expect a quicker game. A turn is 3 minutes long and an add time is 5 minutes which is 1.67x longer than the turn itself, and if 2 players added time together it will be a 10 minutes wait and that is 3.33x the turn length. And considering the fact that if more than 1 player enter the add time turn, 80% of the clock will be spend waiting instead of making a move.
If you need to add time because you are going to make a big move, that requires a long time, like making a big attack then it is well accepted, but if you are going to add time then spend 80% of the add time also waiting for a move to be made then it don't make much sense right?

I will admit that I do add time in ST game too, but usually in DM, when there are 2 players left and you need to kill the other player. Said player is not going to be just stay at one position and let you attack and kill him/her easily. They are going to run from you, so a 3 minutes turns will not be enough to make the kill, and I don't want to this turn to end to give the player another card or troops. So I will add time when there are still about 15-30 sec remaining in the game, so both of us can still attack each other to make it fair, and not me attacking and the other player watching.

However, if I cannot add time to make the turn longer, so be it, the running out of time to kill can also be another kind of fun in ST DM.
TP_knighty wrote:
im glad how non same time players are all smartie about it but u know what i rest my case since im the only one fightig for it and not one single other guy from same time players excpet playcard123 which i apreciate it so be it whatever u guys decide decide