This is the reason why I think balanced dice should be the default:
I mainly play to enjoy myself. Personally the two things that frustrate me most are (1) suiciders and (2) losing an attack I really should have won.
Now (2) is something you can't really solve, as solving it would take away chance and that would pretty much ruin the game. Balanced dice however do not take away chance or it's impact, they just make it a bit more predictable, and even though I will still lose things I should've won, it'll happen less often. That's a good thing.
This is not just theory, just words. I have played a set of
Best of five games, and I've really been enjoying them. Even though these games are pretty luck dependend (1 team vs 1 team) there was a lot of skill involved. I think that was mainly because there were good players, it wasn't just 1 game and because of the balanced dice.
These are the reasons why one could not like balanced dice (note anyone can still just pick them)
- You might lose a bit ot thrill. I wonder though whether these are just words or if you really experienced it in a game. I doubt it.
- People might like it if the person before it loses something he should have won and therefore we can now win. Personally I appreciete a good move and don't want them to miss it. And I don't really enjoy it if someone wins because some bad dice (or move) handed it over to him gift wrapped. Not even if I win myself.
- It moves away a bit from the original risk game.
Well, so do using other maps, or gametypes. We have the chained fortification as default, that's not so in the original board game either, but it improves on it. Same for this one (IMO). It's also not really practical to use a 130 sided die in a board game.
- We don't really know how it works or what the odds are. Well, true, this topic doesn't describe it that well, but then nobody ever asked how it works right? I will try to analyse them (both mathematically and ex[erimentally) and publish the code in the rewrite.
This is the reason why I think balanced dice should be the default:
I mainly play to enjoy myself. Personally the two things that frustrate me most are (1) suiciders and (2) losing an attack I really should have won.
Now (2) is something you can't really solve, as solving it would take away chance and that would pretty much ruin the game. Balanced dice however do not take away chance or it's impact, they just make it a bit more predictable, and even though I will still lose things I should've won, it'll happen less often. That's a good thing.
This is not just theory, just words. I have played a set of [url=http://www.dominating12.com/forum/?cmd=topic&id=2409]Best of five[/url] games, and I've really been enjoying them. Even though these games are pretty luck dependend (1 team vs 1 team) there was a lot of skill involved. I think that was mainly because there were good players, it wasn't just 1 game and because of the balanced dice.
These are the reasons why one could not like balanced dice (note anyone can still just pick them)
- You might lose a bit ot thrill. I wonder though whether these are just words or if you really experienced it in a game. I doubt it.
- People might like it if the person before it loses something he should have won and therefore we can now win. Personally I appreciete a good move and don't want them to miss it. And I don't really enjoy it if someone wins because some bad dice (or move) handed it over to him gift wrapped. Not even if I win myself.
- It moves away a bit from the original risk game.
Well, so do using other maps, or gametypes. We have the chained fortification as default, that's not so in the original board game either, but it improves on it. Same for this one (IMO). It's also not really practical to use a 130 sided die in a board game.
- We don't really know how it works or what the odds are. Well, true, this topic doesn't describe it that well, but then nobody ever asked how it works right? I will try to analyse them (both mathematically and ex[erimentally) and publish the code in the rewrite.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria