Having played sametime games for a while now, and being my preferred game, here is my assessment for improvement.
It shouldn't be based on internet speed. I just hate when you cleverly take asia or north america, or any other region/continent in a game in a round, just to have it robbed of it's bonus in the next round, because some player is super super quick to attack. Fuming!!
Some players are just so fast, you don't even see them move and your dead!
Delayed Attack start.
I suggest a round starts, or you can start to ATTACK, after both players have placed their troops within a 10 second period, this will give the opponent time to trade in those cards at least.
The way sametime is now, getting a card trade-in can sometimes be a burden when it shouldn't be. It can cost you the game trying to speedily tick those boxes, and let's not forget about that start bar in the middle of the screen that blocks your view in racing to place, to attack your opponent.
If both opponents have placed before the 10 seconds, game can start ATTACKING earlier automatically..
This way, it's still about thinking quick, rather than clicking quick or having a super fast internet connection. You get to keep that region bonus!!, Get to time to trade in those cards, and that start bar wont matter so much, because hopefully you have already placed and ready to go.
(Perhaps the placement could be blind to the opponents, till go time, to keep that thrill and suspense that we enjoy from sametime..)
2-3 minute turns, is sufficient time, and add time should just be disabled, it is sametime after all.
*1 minute has been suggested, but imagine a new player joining in on a 1 minute sametime game.
Glitches happen when we run out the clock or don't end a turn within the last 15 seconds?. something like that.
We run out the clock because of this race to move, or someone adding time, deciding to make a consecutive game out of a sametime game.
Maybe a notification in the last 30 seconds or so to prepare to finish round moves, such as fortification or RISK getting glitched!
Having played sametime games for a while now, and being my preferred game, here is my assessment for improvement.
[b]It shouldn't be based on internet speed.[/b] I just hate when you cleverly take asia or north america, or any other region/continent in a game in a round, just to have it robbed of it's bonus in the next round, because some player is super super quick to attack. Fuming!!
Some players are just so fast, you don't even see them move and your dead!
[b]Delayed Attack start.[/b]
I suggest a round starts, or you can start to ATTACK, after both players have placed their troops within a 10 second period, this will give the opponent time to trade in those cards at least.
The way sametime is now, getting a card trade-in can sometimes be a burden when it shouldn't be. It can cost you the game trying to speedily tick those boxes, and let's not forget about that start bar in the middle of the screen that blocks your view in racing to place, to attack your opponent.
If both opponents have placed before the 10 seconds, game can start ATTACKING earlier automatically..
This way, it's still about thinking quick, rather than clicking quick or having a super fast internet connection. You get to keep that region bonus!!, Get to time to trade in those cards, and that start bar wont matter so much, because hopefully you have already placed and ready to go.
(Perhaps the placement could be blind to the opponents, till go time, to keep that thrill and suspense that we enjoy from sametime..)
2-3 minute turns, is sufficient time, and add time should just be disabled, it is sametime after all.
*1 minute has been suggested, but imagine a new player joining in on a 1 minute sametime game.
Glitches happen when we run out the clock or don't end a turn within the last 15 seconds?. something like that.
We run out the clock because of this race to move, or someone adding time, deciding to make a consecutive game out of a sametime game.
Maybe a notification in the last 30 seconds or so to prepare to finish round moves, such as fortification or RISK getting glitched!