I've been playing a lot of team games, and I am honestly a huge fan of leaving it as is. It's not like this game is realistic in terms of war. Oh look, a river, guess we can't attack. Lol.
It turned out, by happy accident or great planning, or whatever reason, that the gameplay is awesome right now. If you want to swap territories, fortify from you to your teammate, then they kill your 1. Simple as that.
With chained fortify, you can only repeat this process once a turn, which makes it even more mentally challenging. Also, if you need to give a teammate a border region, this adds yet ANOTHER level of skill. Because if you drop to 1 to give that region to your teammate, that gives all the other teams one chance to kill your one before your teammate has a chance, and then they could fortify to many more than 1 troop. So to successfully transfer a border territory, you have to catch your enemy asleep, or time it just right.
One thing I have noticed is wholly unfair in team games is unlimited fortify. Without amazing dice, the team that goes first has a HUGE advantage in this game type. For example, Ultras and I played world classic. First turn he was able to unlimited fortify me up to 21 troops, so I could take North America on my first turn. Game over.
Other than that, I have no issues with how team games play. I know a few slick tactics that seem unfair, but really are just good game play and I'll be keeping those to myself for now
I've been playing a lot of team games, and I am honestly a huge fan of leaving it as is. It's not like this game is realistic in terms of war. Oh look, a river, guess we can't attack. Lol.
It turned out, by happy accident or great planning, or whatever reason, that the gameplay is awesome right now. If you want to swap territories, fortify from you to your teammate, then they kill your 1. Simple as that.
With chained fortify, you can only repeat this process once a turn, which makes it even more mentally challenging. Also, if you need to give a teammate a border region, this adds yet ANOTHER level of skill. Because if you drop to 1 to give that region to your teammate, that gives all the other teams one chance to kill your one before your teammate has a chance, and then they could fortify to many more than 1 troop. So to successfully transfer a border territory, you have to catch your enemy asleep, or time it just right.
One thing I have noticed is wholly unfair in team games is unlimited fortify. Without amazing dice, the team that goes first has a HUGE advantage in this game type. For example, Ultras and I played world classic. First turn he was able to unlimited fortify me up to 21 troops, so I could take North America on my first turn. Game over.
Other than that, I have no issues with how team games play. I know a few slick tactics that seem unfair, but really are just good game play and I'll be keeping those to myself for now :)