@Bishop, you are right, that risk is more likely in increasing games, but I don't agree with you that this gametype doesn't suit capped games above 25 (or even increasing games); actually I think it suits pretty well because games have an evolution: First turns bonus are important, then (when sets are high) bonus are not so important and you need to get a card but you have the limitation of not leaving "1`s" behind your borders.
There is a way I would like to play with small percentages (but it would be much more difficult to win), you have to hold that amount of countries for one complete round, wich means that you need many tries to get it.
@Cireon, I like the first option of your last post.
@Bishop, you are right, that risk is more likely in increasing games, but I don't agree with you that this gametype doesn't suit capped games above 25 (or even increasing games); actually I think it suits pretty well because games have an evolution: First turns bonus are important, then (when sets are high) bonus are not so important and you need to get a card but you have the limitation of not leaving "1`s" behind your borders.
There is a way I would like to play with small percentages (but it would be much more difficult to win), you have to hold that amount of countries for one complete round, wich means that you need many tries to get it.
@Cireon, I like the first option of your last post.
Gato que avanza, Perro que ladra