Ok, after playing quite a number of domination games (fixed or a low cap), this is what I have to say.
First of all I really like the game type, it's a good combination of the skill needed for fixed games, and the length of increasing games.
It's also pretty nice with FOG.
I have encountered two problems: The first one is that its a bit suicide vulnerable. Still alot less than increasing capital games, so no complaints here.
The second one is that there is that small domination games (< 5 players) are finished pretty fast, but >6 player games tend to take a long time (when people know not to leave 1's behind their borders that is). In fixed games at least you can weaken yourself to kill some one else, but in domination games that sometimes leaves too big a gap, causing these games not to end.
So I would suggest lowering the %'s needed for large player games.
How do you guys think about this?
Ok, after playing quite a number of domination games (fixed or a low cap), this is what I have to say.
First of all I really like the game type, it's a good combination of the skill needed for fixed games, and the length of increasing games.
It's also pretty nice with FOG.
I have encountered two problems: The first one is that its a bit suicide vulnerable. Still alot less than increasing capital games, so no complaints here.
The second one is that there is that small domination games (< 5 players) are finished pretty fast, but >6 player games tend to take a long time (when people know not to leave 1's behind their borders that is). In fixed games at least you can weaken yourself to kill some one else, but in domination games that sometimes leaves too big a gap, causing these games not to end.
So I would suggest lowering the %'s needed for large player games.
How do you guys think about this?
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria