Test games are relevant to everyone. So why even introduce test games if you're just gonna make them virtually inaccessible to everyone except new players and players who have hoarded tokens? It makes no sense.
As for the "hiding" argument, it has absolutely zero merit. Why would anyone "hide" in a test game? What would the point of that be, exactly, when there's nothing at stake?...
Test games are for learning and testing new strategies. So if they are made available, I'd expect to see a lot of unorthodox games, which could/should/would add a certain je-ne-sais-quoi to D12 overall. And make everyone a lot better at strategy, too, through trial and error.
The only challenge of introducing test games, as I see it, is that formerly untested strategies could cost everyone except the winner(s) the game. But as long as everyone know what they're signing up for, then I don't see why not. It wouldn't be much different than playing a, say, monthly D12 tournament game where someone tries to eliminate someone else and fails miserably.
This concept has everything to do with learning, testing strategies, and playing for fun, so I'm still in favour of it. I think test games could be a blast and supplement the rating games well. But without a price tag.
Test games are relevant to everyone. So why even introduce test games if you're just gonna make them virtually inaccessible to everyone except new players and players who have hoarded tokens? It makes no sense.
As for the "hiding" argument, it has absolutely zero merit. Why would anyone "hide" in a test game? What would the point of that be, exactly, when there's nothing at stake?...
Test games are for learning and testing new strategies. So if they are made available, I'd expect to see a lot of unorthodox games, which could/should/would add a certain je-ne-sais-quoi to D12 overall. And make everyone a lot better at strategy, too, through trial and error.
The only challenge of introducing test games, as I see it, is that formerly untested strategies could cost everyone except the winner(s) the game. But as long as everyone know what they're signing up for, then I don't see why not. It wouldn't be much different than playing a, say, monthly D12 tournament game where someone tries to eliminate someone else and fails miserably.
This concept has everything to do with learning, testing strategies, and playing for fun, so I'm still in favour of it. I think test games could be a blast and supplement the rating games well. But without a price tag.
"The brave man well shall fight and win, though dull his blade may be."
~Fafnismal 28