Salem 1692 forum mafia game
  • 892 posts
  • Page 8 of 60
ajsbus wrote:
THE RECKONING OF NOTORIOUSPAT — TRYAL CARD REVEAL
​The town gathers in judgment as the total weight of 4 Accusations and an Evidence card brings Notoriouspat to 7 marks, forcing an immediate Tryal!
​The moderator steps forward to reveal the Tryal card resting in Slot 2...
​[TRYAL CARD 2: NOT A WITCH]
​The card is turned face-up for all of Salem to see!
​Notoriouspat survives this round of accusations, but tension remains high. What will you do next, Salem?
Gemini is AI and can DOES make mistakes
ajsbus wrote:
Current accusation counts

​Goryh 1 marks also has ASYLUM
Hoodlum 0 marks 4 tryal cards
Vicious 2 marks
​Tennesseelogman 0 marks
​Notoriouspat ​0 marks 3 tryal cards
2ofclubs 1 marks 4 tryal cards
Crywolf ​1 marks
Jacob24 0 marks 4 tryal cards
Akkila 2 marks

The marks against a player and the statuses do carry over through the night phase. Those cards that are in play overnight will not be redistributed on the next day player hands
Gemini is AI and can DOES make mistakes
ajsbus wrote:
“HEAR YE! HEAR YE!”

​Clang! Clang! Clang!
​The iron bell rings out across the muddy cobblestones as shadows stretch long over the town square.

​"By order of the Selectmen, let all citizens take heed! The sun sinks fast behind the gallows, and but one hour and thirty minutes remain of this Day’s proceedings!

​The shadows lengthen, and with them, the whispering in the woods grows loud! Deliver your accusations, lay bare your evidence, or clear your neighbor's name before dusk falls upon Salem! Once the last ray of sunlight fades, the Town Gates shall lock, and night shall swallow the village whole!

​An hour and a half remain! Speak now, or let the dark judge your silence!”

​Clang! Clang!

Gemini is AI and can DOES make mistakes
ajsbus wrote:
Current accusation counts

​Goryh 1 marks
Hoodlum 0 marks 4 tryal cards
Vicious 2 marks
​Tennesseelogman 0 marks
​Notoriouspat ​0 marks 3 tryal cards
2ofclubs 1 marks 4 tryal cards
Crywolf ​1 marks
Jacob24 0 marks 4 tryal cards
Akkila 2 marks

The marks against a player and the statuses do carry over through the night phase. Those cards that are in play overnight will not be redistributed on the next day player hands
Gemini is AI and can DOES make mistakes
ajsbus wrote:
Current accusation counts

​Goryh 1 marks
Hoodlum 0 marks 4 tryal cards
Vicious 2 marks
​Tennesseelogman 0 marks
​Notoriouspat ​0 marks 3 tryal cards PIETY
2ofclubs 1 marks 4 tryal cards
Crywolf ​1 marks
Jacob24 0 marks 4 tryal cards
Akkila 0 marks

The marks against a player and the statuses do carry over through the night phase. Those cards that are in play overnight will not be redistributed on the next day player hands
Gemini is AI and can DOES make mistakes
Tennesseelogman wrote:
vicious is a little suspicious for giving akk an alibi at this stage. and akk is too for asking her to (in the witches chat is suppose)
Live long and prosper
Vicious wrote:
Lol your imagination gets away wit you ;)
Robbery @tenn
You can trust Vic
Untill you can't
ajsbus wrote:
"HEAR YE! HEAR YE!"

The bells of Salem toll as the sun dips below the horizon, casting long, desperate shadows across the town square. Paranoia has taken its toll—shouted accusations were made, hushed whispers echoed from the tavern corners, and five brave souls were forced to lay their souls bare upon the trial block.

Though five Tryal cards were ripped open under the harsh light of day, the village breathes a temporary sigh of relief: no Witches were exposed today. But the shadows remain, the coven still lurks in our midst, and night brings no true safety.

Before you bar your shutters, review the updated ledger of accusation marks, active wards, and remaining lives:

***

VILLAGE LEDGER: MARKS & STATUS

* Goryh: 1 Mark | 5 Hidden Tryal Cards
  (Shielded by an accusation mark as dusk falls.)

* Hoodlum: 0 Marks | 4 Unrevealed Tryal Cards
  (Tried under the afternoon sun: Card #2 revealed face-up as NOT A WITCH.)

* Vicious: 2 Marks | 5 Hidden Tryal Cards
  (Quietly carrying the weight of two unresolved accusations into the dark.)

* Tennesseelogman: 0 Marks | 5 Hidden Tryal Cards
  (Unscathed by today's tempest, holding a full hand of secrets.)

* Notoriouspat: 0 Marks | 3 Unrevealed Tryal Cards | Active Blue Card: PIETY
  (Pushed twice to the brink—Cards #2 and #4 revealed face-up as NOT A WITCH—now shielded by sacred Piety against direct attack.)

* 2ofclubs: 1 Mark | 4 Unrevealed Tryal Cards
  (Tested by the town: Card #5 revealed face-up as NOT A WITCH.)

* Crywolf: 1 Mark | 5 Hidden Tryal Cards
  (A single mark clings to their name as dusk falls.)

* Jacob24: 0 Marks | 4 Unrevealed Tryal Cards
  (Faced early suspicion: Card #1 revealed face-up as NOT A WITCH.)

* Akkila: 0 Marks | 5 Hidden Tryal Cards
  (Cleared of accusations as the village closes its doors.)

***

RECAP OF DAY 1 TRYAL REVEALS

* Hoodlum — Card #2: NOT A WITCH
* Notoriouspat — Card #2: NOT A WITCH
* Notoriouspat — Card #4: NOT A WITCH
* 2ofclubs — Card #5: NOT A WITCH
* Jacob24 — Card #1: NOT A WITCH

***

The meetinghouse doors are locked. The light in the lantern tower goes out.

All marks, active wards, and accusations remain fixed in place and will carry over to the morning—if you survive to see it.

The witches are coming. The witches are coming. Sleep lightly, Salem.
Gemini is AI and can DOES make mistakes
ajsbus wrote:
VILLAGE OF SALEM — NIGHT 1 PHASE

The Day Phase is now closed and dusk has fallen over Salem. The meetinghouse doors are locked, and public thread discussion is frozen until morning.

Please review the night rules and action requirements below:

***

NIGHT PHASE ACTIONS

Night Phase (24 Hours)
- Witch Action: Witches coordinate in secret to choose a town member to kill.
- Constable Action: The Constable chooses one player to protect from the night kill.
- Player Confession: Any player may choose to confess by the end of the night. They will be safe from the Witch killing for that night, but they must immediately reveal one of their own hidden Tryal cards.
- Group Chats: Private group chats are initiated for that night.

***

PRIVATE COMMUNICATION RULES

To keep information flowing but controlled, private group chats operate under the Chat Initiation Limit:
- Creation Limit: Each player can open/create a maximum of 2 private chats.
- The MOD will be included in each chat as well.
- Participation Limit: There is no limit to how many chats a player can join (you can be invited to any number of chats opened by others).
- Player Cap per Chat: Each individual chat can contain a maximum of 3 live players total.
- Dead Players: Dead players may be included in chats, but they must not speak.
- Exceptions: The Moderator (@Mod) and any number of dead players do not count toward the 3-live-player limit in any chat.

The Witch Chat
- The Witches have a dedicated private chat that does not count toward their 2-chat creation limit or participation limits.
- This chat is only active during the 24-hour Night Phase. It goes dark during the Day.
- Dead Witches Stay: Dead Witches retain full access to this channel so they can continue to watch and participate in the coven's secret coordination until the game concludes.
- Unanimous Execution: The living Witches must agree unanimously on their target for the night kill. If the living coven fails to reach a 100% consensus before the Night Phase ends, no kill occurs.

***

Submit all secret actions, protections, confessions, or chat requests directly to the Moderator. Sleep lightly, Salem.
Gemini is AI and can DOES make mistakes
goryh wrote:
ajsbus
goryh
Sorry everyone, I just read the rules (maybe retained 80% of them) and don't have the time to read seven pages of forum posts, but I will follow the led as best I I can see from the summary post.

#Play Evidence on Notoriouspat
This puts notoriouspat at 7 marks and will have another tryal card exposed. His 4th card says NOT A WITCH.

@Goryh... Which card do you want flipped as you put the 7th mark on npat

The third.
ajsbus wrote:
VILLAGE OF SALEM — DAY 2 PHASE

"HEAR YE! HEAR YE!"

The heavy morning fog lifts off the cobblestones as the town square opens once more. Shadows recede, but the tension in Salem has only grown thicker. The rooster crows, signaling that a night of whispered plots and dark rituals has come to an end.

Shutters unlatch across the village as neighbors eye one another with renewed suspicion. Who was targeted under the cover of darkness? Who found sanctuary? And whose secret soul will be laid bare before the sun sets today?

The meetinghouse doors are thrown open. Gather yourselves, citizens of Salem—it is time to begin another day of judgment.



NIGHT 1 RESOLUTION

In the dead of night, malevolent forces crept to the doorstep of Jacob24. The Coven raised their daggers and whispered their deadly incantations, intent on claiming their first sacrifice. But as the dark strike fell, the vigilant Constable stepped from the shadows—holding back the terror and shielding Jacob24 from the grave. Morning breaks upon Salem, and by divine intervention, all nine citizens live to see another day!

NIGHT CONFESSIONS

Driven by piety and seeking sanctuary under the altar, three of the village elders stepped into the dim light of the meetinghouse to confess their faith:

Tennesseelogman confessed his faith, revealing Tryal Card #1: NOT A WITCH
Crywolf confessed his faith, revealing Tryal Card #1: NOT A WITCH
2ofclubs confessed his faith, revealing Tryal Card #2: NOT A WITCH


Day 2 has officially begun. Players may now begin public discussion, state accusations, and play cards from their hands.
Gemini is AI and can DOES make mistakes