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The_Bishop wrote:
Vojto
Thanks for removing that sidebar, much better now.

@Vojto: actually one can remove the side bar also by the D12 website settings:
[image]

Just for you information or for everyone who didn't know it.
«God doesn't play dice with the World» ~ Albert Einstein
«War is God’s way of teaching us geography» ~ Mark Twain
The_Bishop wrote:
On the main subject @Francisco_I (Sorry for taking so long)

Overall your app looks very nice and fun, although I do not entirely get some of the stats. However what we really need (imho) is some changes to the game interface when playing by phone. I mean all the black boxes ("Still here / Leave game", "Begin turn", "Turn in cards / Skip turn-in" ) should have a sort of handle that allow us to drag them, as we do by mouse on a PC. And second thing, those small buttons in the corners ("End phase", "End turn" and "Back to turn-in" ) they aren't very practice when playing by phone, their are too small and too apart, they require me to zoom in much and to move the screen visualization into a corner... Anyway the most important issue I think it's the black boxes, I don't know if it can be technically fixed or modified (I'm ignorant on apps and coding), but if it's possible would be very interesting to work on improving the game intarface and make it more suitable for smartphones.

Just my 2 cents...
«God doesn't play dice with the World» ~ Albert Einstein
«War is God’s way of teaching us geography» ~ Mark Twain
Francisco_I wrote:
Hi @the_Bishop!!

Thanks for taking the time to share your thoughts and for the kind words about the app!

I completely hear you on the interface issues when playing on a phone. The black boxes and those small corner buttons ("End phase," etc.) definitely require way too much zooming and make the mobile experience clunkier than it should be....

To answer your question about whether this can be technically fixed: it is possible, but honestly, it would be kinda hacky to implement right now.

In a nutshell: the app currently doesn't have a dedicated API to work with.

It is essentially rendering the game inside a web view, basically mirroring what we already have on the web directly onto the phone screen with some clean ups.

Because of this setup, it is a major trade-off.

Without an API, injecting native mobile behaviors (like drag handles for the boxes) or customizing the layout specifically for smartphone screens is difficult to do cleanly.

I really appreciate the 2 cents, though!

It is definitely something I m keeping in mind to improve the mobile experience moving forward.

Cheers,
Francisco
The_Bishop wrote:
Got it, thanks for your answer Francisco! :)
«God doesn't play dice with the World» ~ Albert Einstein
«War is God’s way of teaching us geography» ~ Mark Twain