i wrote this as i started thinking about developing this game. it is a little late to be posting it but i do so primarily for those who missed my other games to get an idea of the flavor of my games. as you may know i have not done any traditional mafia games without putting a twist or 2 in them. i think i have only hosted 3 thus far - some people have thought them to be too simple, some too complicated, some unfair, and some just right. i have not played mafia online on any other site so these ideas are my own and untested.
superhero vs villain - players were allowed to pick their own superpower and all kills from the 1st 3 nights took effect at the end of night 3 = nobody could die the 1st 3 days. this was my 1st game to host and i made a few mistakes. i decided to make some mid-game adjustments since the game was about to get lop sided very early. there were no vanilla roles. we had 22 players
Star Trek mafia - an extra ability was available to purchase if you did not utilize your ability (kill anybody) on the 1st 3 days, Q was the neutral and had great power w the goal to balance the game. the dead could still talk in the game. all lynch votes were placed anonymously. there were no vanilla roles. we had 15 players
Batman mafia game - the joker had a fake role so that it would not be easy to find him and superman had great power w the goal the keep the game balanced. there was 1 more role than there was players. there were no separate day or night phases or abilities = there were just back to back 24hr phases where all actions were in play (eliminated the down time of doing nothing if you did not have a night action. all actions and lynches happened every day. there were no vanilla roles. we had 18 players
Deal me in mafia game
Players are not assigned a role but a number. every player has multiple ways to win the game. there is no mafia but there are separate teams (this is not an uncommon theme). players may switch teams (neither is this unique) several times. players can only win if teamed with others players of their choice and they survive to the end. again to avoid players being eliminated early - no player will die by lynch in the 1st 3 days of play. players who get lynched during day 1 and 2 will not die but some of their role assignment PM will be revealed in the forum and they will have to play the rest of the game exposed.
NEW INFO - i think the game will go better if all start with 1-2 abilities, therefore, all players must spend at least 35 chips before the game begins
i wrote this as i started thinking about developing this game. it is a little late to be posting it but i do so primarily for those who missed my other games to get an idea of the flavor of my games. as you may know i have not done any traditional mafia games without putting a twist or 2 in them. i think i have only hosted 3 thus far - some people have thought them to be too simple, some too complicated, some unfair, and some just right. i have not played mafia online on any other site so these ideas are my own and untested.
superhero vs villain - players were allowed to pick their own superpower and all kills from the 1st 3 nights took effect at the end of night 3 = nobody could die the 1st 3 days. this was my 1st game to host and i made a few mistakes. i decided to make some mid-game adjustments since the game was about to get lop sided very early. there were no vanilla roles. we had 22 players
Star Trek mafia - an extra ability was available to purchase if you did not utilize your ability (kill anybody) on the 1st 3 days, Q was the neutral and had great power w the goal to balance the game. the dead could still talk in the game. all lynch votes were placed anonymously. there were no vanilla roles. we had 15 players
Batman mafia game - the joker had a fake role so that it would not be easy to find him and superman had great power w the goal the keep the game balanced. there was 1 more role than there was players. there were no separate day or night phases or abilities = there were just back to back 24hr phases where all actions were in play (eliminated the down time of doing nothing if you did not have a night action. all actions and lynches happened every day. there were no vanilla roles. we had 18 players
Deal me in mafia game
Players are not assigned a role but a number. every player has multiple ways to win the game. there is no mafia but there are separate teams (this is not an uncommon theme). players may switch teams (neither is this unique) several times. players can only win if teamed with others players of their choice and they survive to the end. again to avoid players being eliminated early - no player will die by lynch in the 1st 3 days of play. players who get lynched during day 1 and 2 will not die but some of their role assignment PM will be revealed in the forum and they will have to play the rest of the game exposed.
[b]NEW INFO - i think the game will go better if all start with 1-2 abilities, therefore, all players must spend at least 35 chips before the game begins[/b]
Live long and prosper