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- Posted: 3 years ago
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Post #1
It's an interesting game, not inferior to standard Chess in my opinion.
If you can play modern orthodox Chess, then you can also play the ancient Shatranj: basically they mean the same thing -- just the English word and the Arabian word for two different variants (and ages) of the same game -- so we should more properly say 'Ancient Chess' (around 1500 years old) and 'Modern Chess' (around 500 years old). Similar but so different ...
Rules in fact are similar to current Chess, even simpler. The game is less dynamic, ideal for long play, not much for speed games. Less tactical than Chess, you cannot normally destroy your opponent by a single devastating move. Instead you have to defeat him/her with a long series of accurate positional moves. So the game goes into deep strategy soon, not just in some rare endgames.
-- Pieces and rules --
There is no castling move, nor double-step pawn moves. Rather than the Bishops there are the Al-Fil (elefants) and they move landing 2 squares away diagonally (so jumping one square). They are weak pieces, sometimes really hard to move. A good placement of the Al-Fil can make the difference, but in case of a bad placement you would probably like to exchange one of them for an opponent's pawn (possibly a central pawn).
The King is actually called Shah, and there's no Queen but Farzin (wise man /counselor), which moves 1 step diagonally: also weak, but helpful for protecting the King/Shah or for supporting the pawns structures. King, Rooks, Knights and pawns move the same way as in Chess, except for what said above: no castling, no double step. On the last rank pawns promote always to Farzin, not great but at least they can go back and forth (1 diagonally).
If your opponent has no moves out of check you win the game -- stalmate actually counts as a checkmate.
If you leave your opponent with no pieces (other than the Shah) then you also win the game, unless he/she can do the same thing at the very next move, in which case the game ends in a draw.
-- Basic strategy --
In the openings there is usually not much interaction between the two players and both build their own tabiya (battle array). An early attack to the enemy is mostly seen as a bad strategy, which can result in a loss of material or being set in a bad position. The most common tabiya is probably the Mujannah, quite simple and efficient, it can be made in 12 moves.
I think the value of the pieces is more-or-less like this:
Rook: 5.0+
Horse/Knight: 3.0
Farzin: 1.5
Alfil: 1.25
Pawn: around 1.0
(there are more accurated sources though!)
The King is also a strong piece and, if there is no danger, can go active into the fight.
Rooks are the only long-range pieces, therefore they are very strong.
Endgames are generally different from Chess because, as mentioned above, one can win in 3 ways:
1. by checkmate ( 'shooting the opposing king' );
2. by stalemate ( 'choking the opposing king' );
3. by capturing all opponent's pieces ( 'baring the opposing king' ).
Pawn promotions can be helpful to win, but not as much as in standard Chess.
-- Mansubat --
the ancient chess problems
The only site that I know where Shatranj (Ancient Chess) can be played live, is this:
http://www.iggamecenter.com/info/it/main.html
(many other games are available, but only few users are active).
I'm there with the same nickname as here... Just not so easy to find a challenger!
Please, send me a private message if you fancy to try out Shatranj or you want to play a game once in a while.
If you can play modern orthodox Chess, then you can also play the ancient Shatranj: basically they mean the same thing -- just the English word and the Arabian word for two different variants (and ages) of the same game -- so we should more properly say 'Ancient Chess' (around 1500 years old) and 'Modern Chess' (around 500 years old). Similar but so different ...
Rules in fact are similar to current Chess, even simpler. The game is less dynamic, ideal for long play, not much for speed games. Less tactical than Chess, you cannot normally destroy your opponent by a single devastating move. Instead you have to defeat him/her with a long series of accurate positional moves. So the game goes into deep strategy soon, not just in some rare endgames.
Spoiler (click to show)
-- Pieces and rules --
There is no castling move, nor double-step pawn moves. Rather than the Bishops there are the Al-Fil (elefants) and they move landing 2 squares away diagonally (so jumping one square). They are weak pieces, sometimes really hard to move. A good placement of the Al-Fil can make the difference, but in case of a bad placement you would probably like to exchange one of them for an opponent's pawn (possibly a central pawn).
The King is actually called Shah, and there's no Queen but Farzin (wise man /counselor), which moves 1 step diagonally: also weak, but helpful for protecting the King/Shah or for supporting the pawns structures. King, Rooks, Knights and pawns move the same way as in Chess, except for what said above: no castling, no double step. On the last rank pawns promote always to Farzin, not great but at least they can go back and forth (1 diagonally).
If your opponent has no moves out of check you win the game -- stalmate actually counts as a checkmate.
If you leave your opponent with no pieces (other than the Shah) then you also win the game, unless he/she can do the same thing at the very next move, in which case the game ends in a draw.
Spoiler (click to show)
-- Basic strategy --
In the openings there is usually not much interaction between the two players and both build their own tabiya (battle array). An early attack to the enemy is mostly seen as a bad strategy, which can result in a loss of material or being set in a bad position. The most common tabiya is probably the Mujannah, quite simple and efficient, it can be made in 12 moves.
I think the value of the pieces is more-or-less like this:
Rook: 5.0+
Horse/Knight: 3.0
Farzin: 1.5
Alfil: 1.25
Pawn: around 1.0
(there are more accurated sources though!)
The King is also a strong piece and, if there is no danger, can go active into the fight.
Rooks are the only long-range pieces, therefore they are very strong.
Endgames are generally different from Chess because, as mentioned above, one can win in 3 ways:
1. by checkmate ( 'shooting the opposing king' );
2. by stalemate ( 'choking the opposing king' );
3. by capturing all opponent's pieces ( 'baring the opposing king' ).
Pawn promotions can be helpful to win, but not as much as in standard Chess.
-- Mansubat --
the ancient chess problems
Spoiler (click to show)
The only site that I know where Shatranj (Ancient Chess) can be played live, is this:
http://www.iggamecenter.com/info/it/main.html
(many other games are available, but only few users are active).
I'm there with the same nickname as here... Just not so easy to find a challenger!
Please, send me a private message if you fancy to try out Shatranj or you want to play a game once in a while.
«God doesn't play dice with the World» ~ Albert Einstein