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Post #16
For those who don't know, here are the standard rules from Wikipedia (please note, this game was designed for a real-life group of people, so ignore references to people closing their eyes, etc.):
In its simplest form Mafia is played by two teams: the mafia, whose members know each other's identity, and the innocents (a.k.a. "civilians," "townspeople," "village," "town," etc.), who at first know only the number of mafiosi in the game. Live games require a moderator who does not participate as a player.
There are two phases: "night," when the mafia may eliminate a player from the game, and "day," during which players vote to "lynch" (eliminate) a suspect. These phases follow each other continuously until all mafiosi have been eliminated or the mafia outnumbers the innocents.
Some players may be given a role with a special ability. Common examples include:
the detective: an innocent who may "investigate" a player each night, learning that player's role from the moderator.
the doctor: an innocent who may protect a player from killing roles each night.
the barman: a mafioso who may cancel the effect of another role's ability each night.
the vigilante: an innocent who may kill a player every night.
Andrew Plotkin recommends having exactly two mafiosi, while the original Davidoff ruleset suggests a third of the players (rounding to the nearest whole number) be mafiosi. Davidoff's original game does not include roles with special abilities. In his rules for "Werewolf," Andrew Plotkin recommends that the first phase be day and that there be odd number of players. These specifications prevent players from being killed before the first day and in most scenarios ensure that the game will end dramatically on a lynching, rather than with an anticlimactic murder.
Night
All players close their eyes. The moderator then instructs all members of the mafia to open their eyes and acknowledge their accomplices. They pick a "victim" by silently gesturing to indicate their target and to show unanimity, and then close their eyes again.
A similar process occurs for other roles with nightly actions. In the case of the detective, the moderator may indicate the target's innocence or guilt by using gestures such as nodding or head shaking.
Night may be accompanied by players tapping gently to mask sounds made by gesturing.
Day
The moderator instructs players to open their eyes and announces who "died" the previous night. According to some rules the role of the murdered player is revealed, while according to others it is not. Dead players may not attempt to influence the game.
Discussion ensues. At any point a player may accuse someone of being a mafioso and prompt others to vote to lynch him. If over half of the players do so, the accused person is eliminated, his role is revealed, and night begins. Otherwise, the phase continues until a lynching occurs.
Because players have more freedom to deliberate, days tend to be longer than nights.
In its simplest form Mafia is played by two teams: the mafia, whose members know each other's identity, and the innocents (a.k.a. "civilians," "townspeople," "village," "town," etc.), who at first know only the number of mafiosi in the game. Live games require a moderator who does not participate as a player.
There are two phases: "night," when the mafia may eliminate a player from the game, and "day," during which players vote to "lynch" (eliminate) a suspect. These phases follow each other continuously until all mafiosi have been eliminated or the mafia outnumbers the innocents.
Some players may be given a role with a special ability. Common examples include:
the detective: an innocent who may "investigate" a player each night, learning that player's role from the moderator.
the doctor: an innocent who may protect a player from killing roles each night.
the barman: a mafioso who may cancel the effect of another role's ability each night.
the vigilante: an innocent who may kill a player every night.
Andrew Plotkin recommends having exactly two mafiosi, while the original Davidoff ruleset suggests a third of the players (rounding to the nearest whole number) be mafiosi. Davidoff's original game does not include roles with special abilities. In his rules for "Werewolf," Andrew Plotkin recommends that the first phase be day and that there be odd number of players. These specifications prevent players from being killed before the first day and in most scenarios ensure that the game will end dramatically on a lynching, rather than with an anticlimactic murder.
Night
All players close their eyes. The moderator then instructs all members of the mafia to open their eyes and acknowledge their accomplices. They pick a "victim" by silently gesturing to indicate their target and to show unanimity, and then close their eyes again.
A similar process occurs for other roles with nightly actions. In the case of the detective, the moderator may indicate the target's innocence or guilt by using gestures such as nodding or head shaking.
Night may be accompanied by players tapping gently to mask sounds made by gesturing.
Day
The moderator instructs players to open their eyes and announces who "died" the previous night. According to some rules the role of the murdered player is revealed, while according to others it is not. Dead players may not attempt to influence the game.
Discussion ensues. At any point a player may accuse someone of being a mafioso and prompt others to vote to lynch him. If over half of the players do so, the accused person is eliminated, his role is revealed, and night begins. Otherwise, the phase continues until a lynching occurs.
Because players have more freedom to deliberate, days tend to be longer than nights.
It is now Day 8. Please submit your Lynch vote, as well as any Role-specific Day actions you wish to perform (countdown).
Day Actions:
• #LYNCH [player], #NO LYNCH, #ABSTAIN in forum thread.
• Role-specific actions (via PM with V98).
Day Actions:
• #LYNCH [player], #NO LYNCH, #ABSTAIN in forum thread.
• Role-specific actions (via PM with V98).