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- Posted: 13 years ago
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Post #1
Fog of War on most maps is alright. Sometimes it's really fun, sometimes not so much. What I'd like to do for a future map that I make is design a map with Fog of War specifically in mind. Main considerations that I want implemented include:
-Many small regions so that most players can control at least one, even in eight player games.
-Few if any medium to large regions.
-Several "dead-ends" that allow a player to hide, or get blocked in by another player for a strategic kill for cards.
-A few territories that connect to 6 or more regions to provide a good "look out" place to camp.
-Allow for fluid movement of armies by providing several methods of travel or well thought out connections of territories.
-No "Australia" regions that can be defended by one territory.
Anyone have any thoughts or ideas that could help me out? Or can anyone think of a theme that'd fit perfect with this idea?
-Many small regions so that most players can control at least one, even in eight player games.
-Few if any medium to large regions.
-Several "dead-ends" that allow a player to hide, or get blocked in by another player for a strategic kill for cards.
-A few territories that connect to 6 or more regions to provide a good "look out" place to camp.
-Allow for fluid movement of armies by providing several methods of travel or well thought out connections of territories.
-No "Australia" regions that can be defended by one territory.
Anyone have any thoughts or ideas that could help me out? Or can anyone think of a theme that'd fit perfect with this idea?