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- Posted: 15 years ago
- Modified: 13 years ago
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Post #1
This is still a work in progress, but I have added the most important stuff.
Here at DXII, creating a map is a fairly simple process that anyone is allowed to take part in. These are the few things you'll need to know if you would like to create your own map:
1. A Cool Theme
-----Please try and come up with a unique, interesting idea for your map project. Don't do something that has already been done. For example, we already have a USA map, so we don't need another one. Try and cover a region or idea that hasn't been done before, and you will get more support. Also, just having some random colored squares attack each other will make a rather boring map. So try and come up with something original and interesting for your map idea.
2. A Map Thread
-----While working on your map, please create a thread in the Map Creation forum to show us what you're working on. That allows the rest of the site to see your progress and offer ideas on how to improve the map. Just make the thread title the name of your map. Keep in mind that people might offer lots of suggestions, so try and be open to criticism and willing to improve your map if people think it could be better.
3. A Good Looking Map
-----Even though everyone has ideas for new maps, not everyone has the abilities to produce a high quality map image. Even though DXII needs lots of maps, those maps need to be of a reasonably good quality to be accepted, so you can't just draw some circles in MS Paint and call it a map. Also, be sure people will be able to clearly see, read, and understand what is happening on your map. If the map has really confusing graphics, that will just confuse the people trying to play on it and make things more difficult for everyone.
4. A Correctly Sized map.
-----The maximum size allowed for maps on DXII is currently 1024 pixels wide. The colored army circles that are placed on the map are 26 pixels wide, so make sure your territories are big enough to fit those circles. The only image you need to create it the large, 1024 pixel wide version. The small version will be created automatically when the map is uploaded to the site.
5. Map Coding for DXII.
-----As a mapmaker, you do not need to worry about writing the coordinates or connections that DXII uses to run the game. All of that work will be done behind the scenes by the Head Cartographer. All you need to do is provide the map image.
Notes about the use of a map on DXII:
-----Though users may want a map to be available on DXII, the final decision on the use of a map is made by the Head Cartographer and the Admin of this site.
-----A map might be rejected if:
The graphics aren't high enough quality.
The map is insulting or offensive to any group or individual.
The idea you are creating has already been done.
-----If a map is rejected for any reason, the Head Cartographer will explain why the map was not used and will offer suggestions on how to change the map so it is acceptable.
-----To make a map playable on DXII, the mapmaker must first agree to the Cartographer Copyright Agreement.
CARTOGRAPHER COPYRIGHT AGREEMENT:
The author retains copyright on their work, and gives Dominating Twelve permission to use the imagery free of charge, for as long as Dominating Twelve sees fit on the Dominating Twelve website. Dominating Twelve cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.
Here at DXII, creating a map is a fairly simple process that anyone is allowed to take part in. These are the few things you'll need to know if you would like to create your own map:
1. A Cool Theme
-----Please try and come up with a unique, interesting idea for your map project. Don't do something that has already been done. For example, we already have a USA map, so we don't need another one. Try and cover a region or idea that hasn't been done before, and you will get more support. Also, just having some random colored squares attack each other will make a rather boring map. So try and come up with something original and interesting for your map idea.
2. A Map Thread
-----While working on your map, please create a thread in the Map Creation forum to show us what you're working on. That allows the rest of the site to see your progress and offer ideas on how to improve the map. Just make the thread title the name of your map. Keep in mind that people might offer lots of suggestions, so try and be open to criticism and willing to improve your map if people think it could be better.
3. A Good Looking Map
-----Even though everyone has ideas for new maps, not everyone has the abilities to produce a high quality map image. Even though DXII needs lots of maps, those maps need to be of a reasonably good quality to be accepted, so you can't just draw some circles in MS Paint and call it a map. Also, be sure people will be able to clearly see, read, and understand what is happening on your map. If the map has really confusing graphics, that will just confuse the people trying to play on it and make things more difficult for everyone.
4. A Correctly Sized map.
-----The maximum size allowed for maps on DXII is currently 1024 pixels wide. The colored army circles that are placed on the map are 26 pixels wide, so make sure your territories are big enough to fit those circles. The only image you need to create it the large, 1024 pixel wide version. The small version will be created automatically when the map is uploaded to the site.
5. Map Coding for DXII.
-----As a mapmaker, you do not need to worry about writing the coordinates or connections that DXII uses to run the game. All of that work will be done behind the scenes by the Head Cartographer. All you need to do is provide the map image.
Notes about the use of a map on DXII:
-----Though users may want a map to be available on DXII, the final decision on the use of a map is made by the Head Cartographer and the Admin of this site.
-----A map might be rejected if:
The graphics aren't high enough quality.
The map is insulting or offensive to any group or individual.
The idea you are creating has already been done.
-----If a map is rejected for any reason, the Head Cartographer will explain why the map was not used and will offer suggestions on how to change the map so it is acceptable.
-----To make a map playable on DXII, the mapmaker must first agree to the Cartographer Copyright Agreement.
CARTOGRAPHER COPYRIGHT AGREEMENT:
The author retains copyright on their work, and gives Dominating Twelve permission to use the imagery free of charge, for as long as Dominating Twelve sees fit on the Dominating Twelve website. Dominating Twelve cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.