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- Posted: 4 years ago
- Modified: 4 years ago
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Post #1
This is my first attempt at map-making - it is not intended as a proposed map for D12.
I did it as a learning exercise, so would really appreciate any feedback/advice on just about anything to do with it, but more specifically;
(i) My process, (ii) Potential game-play issues, (iii) the map iteself.
1 - Choosing the map
The first job was finding a simple reference map to work from. In this case, I chose the expansion of the Vikings across the North Atlantic.
2 - Cleaning up the map
I removed all extraneous information, routes, legend, gridlines, etc. to give myself a clean image to work over.
I wasn't worried about quality or consistency of colour at this point, and I tried to keep things like lakes and rivers to use as possible territory borders or impassable areas.
3 - Territories and space
At this point, I added territory circles and names, just to see how many the map could support and to make sure there was enough space.
Then I paused and left the map alone for a few days - the idea being to come back with fresh eyes later.
I'd read all the forum guidance on map-making and there was lots of sage advice about gameplay. So, I decided to focus on this next.
4 - Gameplay
I ran the map through the Domination Map Editor and played a couple of games.
This immediately threw up two problems (not map related - more to do with my own memory!)
I couldn't easily identify regions, and I couldn't remember how all the territories connected.
Looks like I dived into playing it too soon!
I went back to my map and added some temporary region colours plus connecting lines for all the territories.
This workaround allowed me to spend a lot more time playing the map properly - which generated three more problems.
This time they were very definitely game-play issues:
Solutions
The first thing I did, was to study ALL the existing D12 maps.
This gave me a much better understanding of game flow, links, borders, bottle-necks and entry points into regions.
So, I went back to the map and made some alterations:
This version of the map was a lot more fun to play, but really needed input from other people.
Once again, I paused and left the map for a few days.
5 - Developing the graphics
When I went back to the map, I decided to work on the graphics - mainly to get to grips with Paint.Net, but also with a view to this posting, and the chance to ask others for feedback/tuition.
Here is the map in its current state:
The colours have been chosen to be as colour-blind friendly as possible (tested on the Coblis Color Blindness Simulator)
Even as I thought about writing this post, I was reviewing the map and noting changes that would make it better:
As I mentioned at the start of this post, this is an opportunity for me to learn some new skills and improve some old ones, so I welcome any criticism, feedback or guidance.
I did it as a learning exercise, so would really appreciate any feedback/advice on just about anything to do with it, but more specifically;
(i) My process, (ii) Potential game-play issues, (iii) the map iteself.
1 - Choosing the map
The first job was finding a simple reference map to work from. In this case, I chose the expansion of the Vikings across the North Atlantic.
Example 1: Reference map (click to show)
2 - Cleaning up the map
I removed all extraneous information, routes, legend, gridlines, etc. to give myself a clean image to work over.
Example 2: Cleaned map (click to show)
I wasn't worried about quality or consistency of colour at this point, and I tried to keep things like lakes and rivers to use as possible territory borders or impassable areas.
3 - Territories and space
At this point, I added territory circles and names, just to see how many the map could support and to make sure there was enough space.
Example 3: Map with 25 territories (click to show)
Then I paused and left the map alone for a few days - the idea being to come back with fresh eyes later.
I'd read all the forum guidance on map-making and there was lots of sage advice about gameplay. So, I decided to focus on this next.
4 - Gameplay
I ran the map through the Domination Map Editor and played a couple of games.
This immediately threw up two problems (not map related - more to do with my own memory!)
I couldn't easily identify regions, and I couldn't remember how all the territories connected.
Looks like I dived into playing it too soon!
I went back to my map and added some temporary region colours plus connecting lines for all the territories.
This workaround allowed me to spend a lot more time playing the map properly - which generated three more problems.
This time they were very definitely game-play issues:
- Iceland was proving to be a bottle-neck as I had set it up as the main East-West route.
- Territories were swapping between players at lightning speed and regions were proving to be undefendable - basically, I had too many connections.
- There just weren't enough territories..
Solutions
The first thing I did, was to study ALL the existing D12 maps.
This gave me a much better understanding of game flow, links, borders, bottle-necks and entry points into regions.
So, I went back to the map and made some alterations:
- I split the regions down further, adding 10 new territories and 1 new region.
- I removed nearly all the links through Iceland and spread a smaller number of them around the map.
- I reduced the overall number of links between territories.
Example 4: Expanded map (click to show)
This version of the map was a lot more fun to play, but really needed input from other people.
Once again, I paused and left the map for a few days.
5 - Developing the graphics
When I went back to the map, I decided to work on the graphics - mainly to get to grips with Paint.Net, but also with a view to this posting, and the chance to ask others for feedback/tuition.
Here is the map in its current state:
Example 5: Latest Version (click to show)
The colours have been chosen to be as colour-blind friendly as possible (tested on the Coblis Color Blindness Simulator)
Even as I thought about writing this post, I was reviewing the map and noting changes that would make it better:
- The small island underneath territory 8 needs to be deleted/moved to make the connecting line between territories 8 and 10 more obvious.
- The city circles and names for territories 32 and 34 need to be moved further inland.
- Territory 29 needs to be extended underneath territory 28, all the way to the sea, reducing the number of border territories in the sand coloured region from 5 to 4, making it easier to defend.
As I mentioned at the start of this post, this is an opportunity for me to learn some new skills and improve some old ones, so I welcome any criticism, feedback or guidance.