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- Posted: 6 years ago
- Modified: 6 years ago
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Post #1
This is the first in a series of WWII maps.
34 Territories P2P (Point to Point).
No bonuses.
I don't normally advocate the use of P2P maps as they don't fit the D12 site, but some maps, especially Small Scale maps such as this, only work as P2P.
The map is an actual conflict that took place on D Day (6th June 1944) and is accurate down to every detail & resource (+ conflicting discussion) available on the net.
Apart from the actual field overlaid from a popular satellite imaging program, it is all hand drawn, but even the actual field had to be edited to be as it was in 1944.
The game-play arrangement incorporates the actual approach, cover & flanking positions on the actual fixed positions with the addition of fictional dirt paths to cross-connect the map. It coincidentally took on a similarity to the Caribbean map.
I have opted for Zero region bonuses, making it even more realistic in that you get what you have to fight with and have to get the victory from that.
I made a map of the same conflict, some years ago, but this was before I knew how to make Risk maps and it was created for special game-play, which the D12 program can't provide and so that map was scrapped.
I tried to make the colour scheme reminiscent of 1944 and incorporated the badges and outfit names believed to be in the battle.
It is intended to be intuitive to follow, by the routes and paths and where there may be ambiguity, I have used connection lines.
Anyway, here it is... "release the hounds!"
100% View
34 Territories P2P (Point to Point).
No bonuses.
I don't normally advocate the use of P2P maps as they don't fit the D12 site, but some maps, especially Small Scale maps such as this, only work as P2P.
The map is an actual conflict that took place on D Day (6th June 1944) and is accurate down to every detail & resource (+ conflicting discussion) available on the net.
Apart from the actual field overlaid from a popular satellite imaging program, it is all hand drawn, but even the actual field had to be edited to be as it was in 1944.
The game-play arrangement incorporates the actual approach, cover & flanking positions on the actual fixed positions with the addition of fictional dirt paths to cross-connect the map. It coincidentally took on a similarity to the Caribbean map.
I have opted for Zero region bonuses, making it even more realistic in that you get what you have to fight with and have to get the victory from that.
I made a map of the same conflict, some years ago, but this was before I knew how to make Risk maps and it was created for special game-play, which the D12 program can't provide and so that map was scrapped.
I tried to make the colour scheme reminiscent of 1944 and incorporated the badges and outfit names believed to be in the battle.
It is intended to be intuitive to follow, by the routes and paths and where there may be ambiguity, I have used connection lines.
Anyway, here it is... "release the hounds!"
Spoiler (click to show)
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.