I like the fact that it looks unique.
The brightness of it all is a bit overwhelming.
I know you have put special game play notes on the map, but the 4 corners problem that the The_Bishop mentioned is normally a problem and may still initially cause confusion of attackable territories. However, I could name a few other D12 maps that have very confusing connectivity! Regardless of this, 4 corners are normally frowned upon. (In case this is confusing, 4 corners are where 4 territories meet in a cross +).
There might be an issue with the theme, but on a site based around World Domination, Greed & Genocide I don't think it will be a problem.
There is a spawn block issue with the connectivity as well as an easy off Cap' opportunity, where the main troops of each player in a 9p game will no doubt become adjacent to each other.
I have looked at all the possibilities and found that your geometric knowledge has created a situation where you wouldn't always actually be spawn blocked for the whole game if you were dropped on your adjacent Hell, because in 3p you can take all the Super Region and occupy the Hell territory, in 6p you can eliminate 1 other Cap' and do the same and in 9p you can eliminate 2 other Caps and do the same. However, as UltrasPlot pointed out, what about 4p, 5p, 7p & 8p?
There would be an unfair advantage to some players with less competition in their super region. This is exactly the problem I discovered when I thought I had worked it all out Geometrically. It also causes many stalemates when played in its intended set up of 3, 6, or 9 players. I had to find this out the hard way on my Brethren map with many hours of testing and holding up the map for many weeks, but there was a back up plan in place ready for implementing if tests proved the problem to be too apparent.
Really speaking to have this geometric style map, you would need 12 regions so as to have divisibility by 2 & 3 to cover 2p to 9p. If well arranged it is possible to have a fairer game.
Here is a handy tutorial for putting Maps into a forum:
http://www.dominating12.com/forum/?cmd=topic&id=1995&page=2#post-29849(Edit) One other concern, the background image, was it drawn by you alone? Will there be copyright issues on the image if taken directly from the Internet / from a book?
I like the fact that it looks unique.
The brightness of it all is a bit overwhelming.
I know you have put special game play notes on the map, but the 4 corners problem that the The_Bishop mentioned is normally a problem and may still initially cause confusion of attackable territories. However, I could name a few other D12 maps that have very confusing connectivity! Regardless of this, 4 corners are normally frowned upon. (In case this is confusing, 4 corners are where 4 territories meet in a cross +).
There might be an issue with the theme, but on a site based around World Domination, Greed & Genocide I don't think it will be a problem.
There is a spawn block issue with the connectivity as well as an easy off Cap' opportunity, where the main troops of each player in a 9p game will no doubt become adjacent to each other.
I have looked at all the possibilities and found that your geometric knowledge has created a situation where you wouldn't always actually be spawn blocked for the whole game if you were dropped on your adjacent Hell, because in 3p you can take all the Super Region and occupy the Hell territory, in 6p you can eliminate 1 other Cap' and do the same and in 9p you can eliminate 2 other Caps and do the same. However, as UltrasPlot pointed out, what about 4p, 5p, 7p & 8p?
There would be an unfair advantage to some players with less competition in their super region. This is exactly the problem I discovered when I thought I had worked it all out Geometrically. It also causes many stalemates when played in its intended set up of 3, 6, or 9 players. I had to find this out the hard way on my Brethren map with many hours of testing and holding up the map for many weeks, but there was a back up plan in place ready for implementing if tests proved the problem to be too apparent.
Really speaking to have this geometric style map, you would need 12 regions so as to have divisibility by 2 & 3 to cover 2p to 9p. If well arranged it is possible to have a fairer game.
Here is a handy tutorial for putting Maps into a forum: http://www.dominating12.com/forum/?cmd=topic&id=1995&page=2#post-29849
(Edit) One other concern, the background image, was it drawn by you alone? Will there be copyright issues on the image if taken directly from the Internet / from a book?
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.