Yeah it was a long job, I am glad to receive your thanks.
Feel free to comment on the placements if you don't like some of them.
Thanks Vexer for having implemented it!
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About Cireon's comment.
There is a second proposal on Saturn map:
http://i1354.photobucket.com/albums/q700/Photo_Bishop/333_zps5fc949ed.pngThe second is more accorded with the shape of the map. But in these small maps i basically considered, most of all, the distances scheme. Which means: everybody has 2 adjacent opponents. But I can change it at any moment if you want. Both placements are good for me.
And about the Caribbean map. What you say is true, I considered that. But I don't think is so bad in a "9 caps" game (in a small map) to have some paths blocked. The problem of these games is that they often go in a sudden ending, first kill = game over. Some paths blocked offers for sure more variety. By the way I am happy to have given every caps at least 2 opponents 2 hops distanced. And 2 regions free from caps is also good for game-play in my opinion. That is way I wouldn't move them.
Then, okay, 9 caps on Caribbean map... is a lottery for sure, whatever you place the caps! But if someone has some proposal for improving them so I am happy to change. Honestly I put my effort more on the largest maps. Personally I think Caribbean Double should be the smallest map to play 9 caps.
Yeah it was a long job, I am glad to receive your thanks.
Feel free to comment on the placements if you don't like some of them.
Thanks Vexer for having implemented it!
----------------------------------
About Cireon's comment.
There is a second proposal on Saturn map:
http://i1354.photobucket.com/albums/q700/Photo_Bishop/333_zps5fc949ed.png
The second is more accorded with the shape of the map. But in these small maps i basically considered, most of all, the distances scheme. Which means: everybody has 2 adjacent opponents. But I can change it at any moment if you want. Both placements are good for me.
And about the Caribbean map. What you say is true, I considered that. But I don't think is so bad in a "9 caps" game (in a small map) to have some paths blocked. The problem of these games is that they often go in a sudden ending, first kill = game over. Some paths blocked offers for sure more variety. By the way I am happy to have given every caps at least 2 opponents 2 hops distanced. And 2 regions free from caps is also good for game-play in my opinion. That is way I wouldn't move them.
Then, okay, 9 caps on Caribbean map... is a lottery for sure, whatever you place the caps! But if someone has some proposal for improving them so I am happy to change. Honestly I put my effort more on the largest maps. Personally I think Caribbean Double should be the smallest map to play 9 caps.