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- Posted: 1 year ago
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Post #31
Don't know whether it would cause more problems down the line or not. But, I view it as a very small problem. Losing before your turn is exceedingly rare. More often than not, people cannot afford to take a run at the capital because if they miss, the next player just cleans up. As such, it's in everyone's best interest to wait a couple of rounds. That said, when I'm in a 3 player game on a small map and I get two territories beside a capital (i.e. giving me 6 beside their 12), I will often add my 3 and see if the dice go my way on the first roll (i.e. my 9 immediately taking them down to 10), at which point I'll take another roll, and then another, etc. I've taken out a cap a handful of times that way. Though, more often than not I have to stop lest I leave the cap too weak and the next player gets a shot. If the next in line is the cap I'm attacking, then I'll keep trying a little more, knowing that they can immediately reinforce. So, an extra 2 would eliminate that kind of fluke. Don't know that it would be as meaningful on larger maps.