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- Posted: 1 year ago
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Post #1
So, I just now played a Capitals game, where I was eliminated before I even got my first turn. I remember this has happened sometime in the past as well.
As I look at the game, I see that it looks as if it will be over within just another 2 or 3 turns, as everyone is focusing on amassing troops next to an enemy capital and win this way.
Overall, I feel the Capitals game type tends to generate games with very little strategy - or extremely simplified strategy focused on amassing troops next to a capital and then take it, then go on to the next, and so on. I suggest a few modifications:
1. During the first round - or perhaps even the first few rounds - it should not be possible to attack an enemy capital. This will give all players and teams an opportunity to bulwark their defenses of their capitals before they're eliminated.
2. Capitals could have some sort of defense bonus that would make them harder to capture. After all, a real capital would usually be surrounded by big walls and fortifications. (This could be implemented as some sort of advantage with the dice rolls for the defense of capitals, a special "fortification" value whose value would initially be decreased when attacked instead of the troops, etc.)
As I look at the game, I see that it looks as if it will be over within just another 2 or 3 turns, as everyone is focusing on amassing troops next to an enemy capital and win this way.
Overall, I feel the Capitals game type tends to generate games with very little strategy - or extremely simplified strategy focused on amassing troops next to a capital and then take it, then go on to the next, and so on. I suggest a few modifications:
1. During the first round - or perhaps even the first few rounds - it should not be possible to attack an enemy capital. This will give all players and teams an opportunity to bulwark their defenses of their capitals before they're eliminated.
2. Capitals could have some sort of defense bonus that would make them harder to capture. After all, a real capital would usually be surrounded by big walls and fortifications. (This could be implemented as some sort of advantage with the dice rolls for the defense of capitals, a special "fortification" value whose value would initially be decreased when attacked instead of the troops, etc.)