Matty
The number of starting troops currently is
10 + floor(territories_per_user / 3)
Let's say we add 4 to the initial amount, that would look something like this:
Map | # Territories | Old # | New # |
World Classic | 42 | 24 | 28 |
Caribbean | 26 | 18 | 22 |
Mediterranean States | 66 | 32 | 36 |
World Expanded | 91 | 42 | 46 |
|
Are people ok with this change? Any objections?
@Cireon: For as far as I know this wouldn't cause any problems with ongoing games or even playback of old games, but do you see any problems here code wise?
There is an error in your math here; you forgot to divide by three. Corrected:
Map | # Territories | Old # | New # |
World Classic | 42 | 14 | 18 |
Caribbean | 26 | 12 | 16 |
Mediterranean States | 66 | 17 | 21 |
World Expanded | 91 | 20 | 24 |
|
Also, these are only applicable for 2p and 3p caps games. With more people, the initial amount on the cap goes further down.
I recognise the 'problem' people mention in this thread. However, I expect the proposed 'fix' to be detrimental and not have the desired positive effect. I think the issue is rooted in experience/skill. People who aren't that well versed with the capital gametype are (more) likely to attack more with their capital to amass a/several region/s. Subsequently by doing so, they weaken their capital (& reduce their options for taking others out in the future, by cutting their way out). Therefore, I expect that with more initial troops on the cap, the gap between these less experienced players and those with a deeper understanding becomes ever so more apparent.
Personally, I currently don't see a use case to alter this gametype. Perhaps add a new variation in which people aren't allowed to do much with the capital in the first few turns, or stronger defensive dice. But then again... it would probably add more of "the same", without real distinct advantages. I could imagine that the two latter options increase confusion by having 'illogical?' rules and due to the confusion add 'bad' gameplay.
Just my view as of right now. Happy to read about others.
-Alex
[quote=Matty]The number of starting troops currently is [code]10 + floor(territories_per_user / 3)[/code]
Let's say we add 4 to the initial amount, that would look something like this:
[table]
[tr][td]Map[/td][td]# Territories[/td][td]Old #[/td][td]New #[/td][/tr]
[tr][td]World Classic[/td][td]42[/td][td]24[/td][td]28[/td][/tr]
[tr][td]Caribbean[/td][td]26[/td][td]18[/td][td]22[/td][/tr]
[tr][td]Mediterranean States[/td][td]66[/td][td]32[/td][td]36[/td][/tr]
[tr][td]World Expanded[/td][td]91[/td][td]42[/td][td]46[/td][/tr]
[tr][td][/td][/tr]
[/table]
Are people ok with this change? Any objections?
@Cireon: For as far as I know this wouldn't cause any problems with ongoing games or even playback of old games, but do you see any problems here code wise?[/quote]
There is an error in your math here; you forgot to divide by three. Corrected:
[table]
[tr][td]Map[/td][td]# Territories[/td][td]Old #[/td][td]New #[/td][/tr]
[tr][td]World Classic[/td][td]42[/td][td]14[/td][td]18[/td][/tr]
[tr][td]Caribbean[/td][td]26[/td][td]12[/td][td]16[/td][/tr]
[tr][td]Mediterranean States[/td][td]66[/td][td]17[/td][td]21[/td][/tr]
[tr][td]World Expanded[/td][td]91[/td][td]20[/td][td]24[/td][/tr]
[tr][td][/td][/tr]
[/table]
Also, these are only applicable for 2p and 3p caps games. With more people, the initial amount on the cap goes further down.
I recognise the 'problem' people mention in this thread. However, I expect the proposed 'fix' to be detrimental and not have the desired positive effect. I think the issue is rooted in experience/skill. People who aren't that well versed with the capital gametype are (more) likely to attack more with their capital to amass a/several region/s. Subsequently by doing so, they weaken their capital (& reduce their options for taking others out in the future, by cutting their way out). Therefore, I expect that with more initial troops on the cap, the gap between these less experienced players and those with a deeper understanding becomes ever so more apparent.
Personally, I currently don't see a use case to alter this gametype. Perhaps add a new variation in which people aren't allowed to do much with the capital in the first few turns, or stronger defensive dice. But then again... it would probably add more of "the same", without real distinct advantages. I could imagine that the two latter options increase confusion by having 'illogical?' rules and due to the confusion add 'bad' gameplay.
Just my view as of right now. Happy to read about others.
-Alex
“Gravitation cannot be held responsible for people falling in love. How on earth can you explain in terms of chemistry and physics so important a biological phenomenon as first love? Put your hand on a stove for a minute and it seems like an hour. Sit with that special girl for an hour and it seems like a minute. That's relativity.”
― Albert Einstein