I read your post about the advantage of wild card knowledge, for which I also saw that Matty stated that it may be the smartest thing he'd heard in a while
However, for me, I don't so much see things as analytical, but practical and I still fail to see how you can work out anything by knowing which territories are associated to Wild (Black) Cards.
Sometimes even put a 2 on it instead of a 1. I realise this is rather... 'risky' to gamble on/work with, but I find some truth in it, going through several games I've been part of.
What about the practical players who would never make anything obvious for you, leaving only 1 troop on Alaska even though they have that Wild Card?
What about the player that doesn't have that Wild Card, but adds a troop to Alaska, because it will hinder a route?
What about the player that adds a troop to all their 1's to give themselves two defence dice (a defence advantage)?
What about the player that doesn't care about getting 2 extra troops on the territory associated to their black card, because they can't attack from there and the 2 extra will not help them win or survive after their intended game winning / losing move?
So many "what-ifs" to make any sort of guaranteed calculation.
Some players have worked out how many wild cards are in each map and by looking at the log to see when the first Black Card was exchanged, are able to use their inner "Rain Man" and count the cards and know when the original first black card is coming to the top, but they would also have to know which of the three exchanged cards re-entered the pack 1st, 2nd & 3rd.
However, this doesn't tell them where all of the black cards are and so, like a magician, they would have to have seen all the black cards being exchanged or held by them, to truly be able to map where they all are, once returned to the deck.
In the cases where, all the black cards have not yet been returned to the deck, Risk rarely gives you the information that you need, because sometimes, for example, luck gives a player a wild card on the first victory and also gives them a 3 card colour set every time they need to exchange and they'll get to keep their wild card for that critical 3 card set (whether they own the territory or not) and you will have no way of telling that they've got it, no matter what you counted and what you know before the start of the game (this can definitely happen, as it has happened to me).
The only way to be certain is by some miracle that, all the other cards have been seen exchanged before any duplicates have been exchanged.
Sometimes, you will come across other analytical players who will be 100% certain in their mind that they know that you have a Black Card and will kill you on that certainty of having 2 sets from 6 cards after they've killed you, only to find that you didn't have a black card, but they killed you and their self as a result.
Therefore, only in ideal circumstances will you ever be able to card-count, but the randomness of Risk and players actions will mostly scupper all ideal circumstances.
So I say again, it matters not which territories are associated to Black Cards or any Colour Cards.
You will never have a guaranteed advantage by knowing this information nor will you be able to calculate with certainty that a player has a Black Card, by their troop reinforcements.
You will however, be able to give it an educated guess and will win or lose on the correctness of your educated guess, having then to explain your actions for the latter in the heated debate that will follow, as to why you ruined the game and gave an easy win to the player that you didn't attack, who actually had the wild card.
I read your post about the advantage of wild card knowledge, for which I also saw that Matty stated that it may be the smartest thing he'd heard in a while
However, for me, I don't so much see things as analytical, but practical and I still fail to see how you can work out anything by knowing which territories are associated to Wild (Black) Cards.
[quote]Sometimes even put a 2 on it instead of a 1. I realise this is rather... 'risky' to gamble on/work with, but I find some truth in it, going through several games I've been part of.[/quote]
What about the practical players who would never make anything obvious for you, leaving only 1 troop on Alaska even though they have that Wild Card?
What about the player that doesn't have that Wild Card, but adds a troop to Alaska, because it will hinder a route?
What about the player that adds a troop to all their 1's to give themselves two defence dice (a defence advantage)?
What about the player that doesn't care about getting 2 extra troops on the territory associated to their black card, because they can't attack from there and the 2 extra will not help them win or survive after their intended game winning / losing move?
So many "what-ifs" to make any sort of guaranteed calculation.
Some players have worked out how many wild cards are in each map and by looking at the log to see when the first Black Card was exchanged, are able to use their inner "Rain Man" and count the cards and know when the original first black card is coming to the top, but they would also have to know which of the three exchanged cards re-entered the pack 1st, 2nd & 3rd.
However, this doesn't tell them where all of the black cards are and so, like a magician, they would have to have seen all the black cards being exchanged or held by them, to truly be able to map where they all are, once returned to the deck.
In the cases where, all the black cards have not yet been returned to the deck, Risk rarely gives you the information that you need, because sometimes, for example, luck gives a player a wild card on the first victory and also gives them a 3 card colour set every time they need to exchange and they'll get to keep their wild card for that critical 3 card set (whether they own the territory or not) and you will have no way of telling that they've got it, no matter what you counted and what you know before the start of the game (this can definitely happen, as it has happened to me).
The only way to be certain is by some miracle that, all the other cards have been seen exchanged before any duplicates have been exchanged.
Sometimes, you will come across other analytical players who will be 100% certain in their mind that they know that you have a Black Card and will kill you on that certainty of having 2 sets from 6 cards after they've killed you, only to find that you didn't have a black card, but they killed you and their self as a result.
Therefore, only in ideal circumstances will you ever be able to card-count, but the randomness of Risk and players actions will mostly scupper all ideal circumstances.
So I say again, it matters not which territories are associated to Black Cards or any Colour Cards.
You will never have a guaranteed advantage by knowing this information nor will you be able to calculate with certainty that a player has a Black Card, by their troop reinforcements.
You will however, be able to give it an educated guess and will win or lose on the correctness of your educated guess, having then to explain your actions for the latter in the heated debate that will follow, as to why you ruined the game and gave an easy win to the player that you didn't attack, who actually had the wild card.