Hey Matty, aeronautic and everyone else,
I'm sorry I wasn't responding for such a long time; this because the game which triggered me to make this topic, was still in progress:
https://dominating12.com/game/930827My desire to know comes forth from my perception that people try to obtain the territory which they have a card for. Sometimes even put a 2 on it instead of a 1. I realise this is rather... 'risky' to gamble on/work with, but I find some truth in it, going through several games I've been part of.
There could be occasions where I'd be willing to assume increased chance for someone to have a black card. This could be a very powerful thing to play with - however, it comes at a risk.
Imagine a scenario as follows: You've started a (increased cards -
not advanced turn in) game with X amount of players (let's say ≥ 6) and you're currently down to 3. The 1v1v1 game (after having started with several more) is in my eyes one of the most tricky (end)games we face here... you often can't just simply eliminate 1 and win - you need to consider the both of them.
Say all 3 players have 3 cards, with set value about half their army count (e.g. 100 value card set, 200 armies). That means there are 600 armies on the board, 400 of which will be hostile and you have 200 to work with. You have a card set, you could use it. If you do so... you are very likely to be able to eliminate 1 of your opponents, but also very unlikely to eliminate the 2nd opponent in that same turn. If that 2nd opponent has a 3c set too, s/he'll likely win the board after your move (provided his/er armies are active). If you have reason to believe that 1 of the opponents has a black card, you might opt for the risky plan to
NOT trade your set and try to eliminate that opponent. If you succeed (could say you get +15 armies at start of turn? and need to barely run through any armies of the other opponent?), you'll get 2 sets of cards and will probably be able to snowball for that 3rd opponent too.
Anyway, I suppose I can come up with some more scenarios which will all be influenced on knowledge of wild cards in the game and from making some risky guesstimates on the meta-game...
In short, I see some use in obtaining this information - so I hope it's ok to be publicly unlocked (could ofc obtain it by just playing/viewing loads of games and writing it all down - #cumbersome)
Thank you!
-Alex
PS - with respect to the game I was referring to; at a moment I had 2 cards and had enough power to take down ODG, who had 4 cards (and we can see... a black one ( 16 Aug, 21:21:59 OldDogGen received 85 troops for turning in cards Randall (=black), Navarro, and Terrell. ))
no need to 'warn' anyone :p - card set at 85
k0 = 178 armies, 4c
me = 214, 2c <== my turn. Can place 19 AND I have my armies activated to take out ODG.
ODG = 182, 4c
I'd go ~230vs180. that should win (risky). then get +85+90 to take out the remainder from k0. risky, but not impossible.
i suppose if i knew with 100% certainty that ODG had a black.. I wouldve went for it... (or has the exact 4 cards he needs to supplement my 2 into 2 sets).
i wouldnt say straight up that i'd use this 'theory' up here^ to make such a call upon... but maybe.. dunno..
Hey Matty, aeronautic and everyone else,
I'm sorry I wasn't responding for such a long time; this because the game which triggered me to make this topic, was still in progress: https://dominating12.com/game/930827
My desire to know comes forth from my perception that people try to obtain the territory which they have a card for. Sometimes even put a 2 on it instead of a 1. I realise this is rather... 'risky' to gamble on/work with, but I find some truth in it, going through several games I've been part of.
There could be occasions where I'd be willing to assume increased chance for someone to have a black card. This could be a very powerful thing to play with - however, it comes at a risk.
[b]Imagine a scenario as follows: [/b]
You've started a (increased cards - [u]not[/u] advanced turn in) game with X amount of players (let's say ≥ 6) and you're currently down to 3. The 1v1v1 game (after having started with several more) is in my eyes one of the most tricky (end)games we face here... you often can't just simply eliminate 1 and win - you need to consider the both of them.
Say all 3 players have 3 cards, with set value about half their army count (e.g. 100 value card set, 200 armies). That means there are 600 armies on the board, 400 of which will be hostile and you have 200 to work with. You have a card set, you could use it. If you do so... you are very likely to be able to eliminate 1 of your opponents, but also very unlikely to eliminate the 2nd opponent in that same turn. If that 2nd opponent has a 3c set too, s/he'll likely win the board after your move (provided his/er armies are active). If you have reason to believe that 1 of the opponents has a black card, you might opt for the risky plan to [i]NOT[/i] trade your set and try to eliminate that opponent. If you succeed (could say you get +15 armies at start of turn? and need to barely run through any armies of the other opponent?), you'll get 2 sets of cards and will probably be able to snowball for that 3rd opponent too.
Anyway, I suppose I can come up with some more scenarios which will all be influenced on knowledge of wild cards in the game and from making some risky guesstimates on the meta-game...
In short, I see some use in obtaining this information - so I hope it's ok to be publicly unlocked (could ofc obtain it by just playing/viewing loads of games and writing it all down - #cumbersome)
Thank you!
-Alex
PS - with respect to the game I was referring to; at a moment I had 2 cards and had enough power to take down ODG, who had 4 cards (and we can see... a black one ( 16 Aug, 21:21:59 OldDogGen received 85 troops for turning in cards Randall (=black), Navarro, and Terrell. ))
no need to 'warn' anyone :p - card set at 85
k0 = 178 armies, 4c
me = 214, 2c <== my turn. Can place 19 AND I have my armies activated to take out ODG.
ODG = 182, 4c
I'd go ~230vs180. that should win (risky). then get +85+90 to take out the remainder from k0. risky, but not impossible.
i suppose if i knew with 100% certainty that ODG had a black.. I wouldve went for it... (or has the exact 4 cards he needs to supplement my 2 into 2 sets).
i wouldnt say straight up that i'd use this 'theory' up here^ to make such a call upon... but maybe.. dunno..