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abdulla wrote:
Sometimes a game reaches a state at which if every player acts in his own best interest, the game will never end. This happens most in death matches,sometimes in capitals, and almost never in domination games.

For example, having around 300 stacks for each player and cards around 100 with insignificant region earnings, will discourage any player to kill another one leading to stacks growing much faster than card growth and a never ending game.

Most of the times, one player gets bored and suicides giving the game to one of the players by chance.

To solve this i suggest adding an option to kill a game if everybody accepts. This will reduce the noise (chance factor) and save peoples time. No point exchanges. Tokens can be given if the game exceeded a certain number of turns.
The_Bishop wrote:
I agree with this, I hope it's in the to-do list.
«God doesn't play dice with the World» ~ Albert Einstein
elysium5 wrote:
That option already exists. If all players agree that the game is a stalemate and you all want to end it, you can request (through a PM) that a staff member end it for you.
"Bad Deadpool... Good Deadpool!"
Matty wrote:
I assume these are fixed/no-card or capped card games?

Because in that case you can decide with everyone to attack eachother more. Don't kill right away, just make sure to reduce troop count.

Once everyone has 10 trops on their borders, instead of 100 or 1000, the game starts to get alot more interesting!
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Vexer wrote:
Voting to end a game is on the to do list already, but low priority so no one is currently working on it.