Games seem to be drying up...
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pzer wrote:
Anyone else notice this? Need to promote the site better - the engine/gameplay on d12 is second to none, this site should hold at least 25% or more of the online "risk" market share. My guess is d12 has less than a 5% market share. If d12 promoted better I could easily see the site hosting 10x the games, which would be awesome! Promote more/better please!

My suggestion, (and this is just the tip of the iceberg) the two memberships need to be reworked (premium & free) - make a premium membership more appealing by devaluing the free membership. Make the premium membership a monthly fee, maybe $5 and give one month for free when signing up. This site is worth more than $25 annually!! The boost in capital needs to go towards marketing.

And I'll add that I don't know anything about d12's business plan, business model or growth strategy. And furthermore d12 might be happy operating like it is. Not trying to sound cocky, but I could increase the traffic 3 fold in a quarter and 10 fold in a year. Just saying....
lifeinpixels wrote:
I'd definitely love to see a big community here, but I'm also quite happy with the players we have right now.
tryitonce wrote:
As long as the dicegenerator is like it is now (and I know a lot has been written about it) but losing 6 and losing 8 and losing 5 with 3 dices and defending with 1 dice just makes this site unreal) i will never pay for it; it just gets all the fun out of the game; and it happens sooooooooooooooo often; almost all complain. Make the dicegenerator a bit in favour of players who want to play a tactical game and not mere a game of sheer luck; then i will pay for it.
pzer wrote:
tryitonce - Jun 1, 09:08 AM
As long as the dicegenerator is like it is now (and I know a lot has been written about it) but losing 6 and losing 8 and losing 5 with 3 dices and defending with 1 dice just makes this site unreal) i will never pay for it; it just gets all the fun out of the game; and it happens sooooooooooooooo often; almost all complain. Make the dicegenerator a bit in favour of players who want to play a tactical game and not mere a game of sheer luck; then i will pay for it.

Ohhh the complaints about the dice-generator... With any computerized random numbered generator there are ALWAYS people who say it's rigged or broken etc. I have played countless hours of online poker over the years on all the top poker sites and more than half the players complained about the randomness of the cards. First of all, it's not very difficult to create a random generator. With the programing talent this site employs, I don't believe for a second that d12 doesn't have a true ramdomness to it's dice. I have played enough here to see hot dice and cold dice - if you play enough you will see the .5% runs, it's inevitable. The dice are truly random. Go throw dice 10,000 times and see what happens .

And if you don't trust the dice, why have you played so many games here? You've played almost as much as I have, I'd think you wouldn't waste so much of your time if you didn't believe the game was honest. You are the type of player, playing as much as you do on d12, that should be paying for the services that d12 offers. Not only do I feel you have a moral obligation to help d12, you should recognize that the more capital the site takes in, the more they can spend on programming/map creation/marketing/faster servers etc. And by moral obligation I mean you play a significant amount on the site, and the site isn't free to operate. I wouldn't feel right playing on the site daily and not donating to those who make it possible.
Cireon wrote:
I am getting a bit tired that these completely valid discussions always turn into discussions about dice, so let me finish this once and for all:

All programmers are volunteeringly working on this website. We make no money from this at all. The only reason why we are working on this site is because we like it and we want to make it better for you guys. (We love you all, xxx!)

Everybody is telling is we have to change the dice because they suck. So let me get this straight: I don't have to do anything I don't want to. Personally, I think the dice are fine. We are simulating the reality as close as is even possible on a computer and unless one of you volunteeringly wants to sit at a desk all day rolling a die, that is fine too :)

So, to get this straight: as long as none of the programmers feels like implementing these new dice and none of the programmers has time to do it, you'll have to live with it. "I am not going to pay because the dice suck" is an invalid argument, because as long as not enough people are paying, there is no money to invest in some people that can work on this more and actually implement these dice you want.


I don't want to force anyone to pay for this website. I think that this website gives a lot of options to those not paying and I think that is completely awesome (or brilliant, depending on which country you're living). But yes, this site costs money, so that is supported by payed options and if you want this site to live on and grow, then you'll have to invest some money in it.


Long story short: there is just no working capacity in the programmers team of this site to implement a new dice system right now and within the programmers team there is also no urge to do so, because why fix something that is not wrong!? Please, please stop complaining about the dice because it will not help at all, except for making me really pissed. If you really think the dice here are horrible, then leave and go play games somewhere else and tell me if their dice are any better.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
pzer wrote:
Cireon - Jun 2, 08:46 AM
I am getting a bit tired that these completely valid discussions always turn into discussions about dice, so let me finish this once and for all:

All programmers are volunteeringly working on this website. We make no money from this at all. The only reason why we are working on this site is because we like it and we want to make it better for you guys. (We love you all, xxx!)

Everybody is telling is we have to change the dice because they suck. So let me get this straight: I don't have to do anything I don't want to. Personally, I think the dice are fine. We are simulating the reality as close as is even possible on a computer and unless one of you volunteeringly wants to sit at a desk all day rolling a die, that is fine too :)

So, to get this straight: as long as none of the programmers feels like implementing these new dice and none of the programmers has time to do it, you'll have to live with it. "I am not going to pay because the dice suck" is an invalid argument, because as long as not enough people are paying, there is no money to invest in some people that can work on this more and actually implement these dice you want.


I don't want to force anyone to pay for this website. I think that this website gives a lot of options to those not paying and I think that is completely awesome (or brilliant, depending on which country you're living). But yes, this site costs money, so that is supported by payed options and if you want this site to live on and grow, then you'll have to invest some money in it.


Long story short: there is just no working capacity in the programmers team of this site to implement a new dice system right now and within the programmers team there is also no urge to do so, because why fix something that is not wrong!? Please, please stop complaining about the dice because it will not help at all, except for making me really pissed. If you really think the dice here are horrible, then leave and go play games somewhere else and tell me if their dice are any better.

Cireon - any comments on my original post here? Are you one of the owners or do you just donate time to program? I would possibly be interested in helping with the capital issue d12 finds themselves in but not sure if your the one I should be talking to or not. I will message Fendi again on the subject unless you have part ownership and have the authority to discuss. Let me know please.

Cireon wrote:
Nope, I am just a volunteer and also not a very active programmers, as there are several other things I am spending time on. Fendi or -NoXoN- are the current owners, so you should probably contact them ;)
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
tryitonce wrote:
1:
When I put a comment or when I write down something that some think is negative (it's feedback, nothing more, nothing less) I am adressing this NOT to the volunteers but to the owners. They are the only ones who really must be feeling adressed to by this. Owners try to make money out of this; nothing wrong with that, especially when the players tell them that the dice is something which give a lot of players a 'bad' feeling' or at least frustrates many. Owners rather hear the critism so they can do something about it if they want to then that noone complaints and still the business is going bad but they don't know what the problem is. And that volunteers or others feel they have to 'defend' the site or the owners? Well that's up to them. But I am adressing only the owners; that's all.

2:
That the dicegenerator results in random dice I believe, especially after 1000(0?) turns (although sometimes it's really hard to believe after having throwed 20 or 30 turns in a row). But my advice is: let the player choose to use BIASED dice when starting a game; and as I recall correctly the owners or programmers or whoever is reading and replying to this admit they are working on this issue so my comments are not completely insane.

3:
I played thousands of games on www.dominategame.com and paid for that site because there skill isn't ruined by the dice like here because they use slightly biased dice; and I can tell you: it gives a lot more fun foer there skioll isn't ruined every 3rd game by dice which gives you an unreal feeling.

4:
I end with:

"You have the right to remain silent. Anything you say will be misquoted, then used against you."

And therefor, or rather: yet I think the best thing for the owners is that they know what frustrates some of the players.
GenghisKhan wrote:
remember when you have bad dice your apponent can have just as bad of dice. I feel the dice are fine!! if they were against me I wouldn't have the rank I have..
Fendi wrote:
@tryitonce - I cannot remember how many times we have had to repeat ourselves about the dice, it is basically the same thing day in and day out but some choose not to listen and only want to find wrong in a thing that is perfectly random. I know the biased dice are on the to do list but I cannot speak for our programmers and say when they will implement the new option because I don't know how their day to day life looks like, all I know is they are getting to it.
tryitonce wrote:
Fendi, please read carefully what I write. We in fact don't disagree at all. And you don't have to explain about the randomness of your dice.

Yet to be able to choose biased dice is a good thing. The fact that it's on the todo list is for me fair enough. For that shows that this is something ofwhich the owners think this is adding value to the gamesite.

And Genghis: I don't say that dice are against me. If they were against me I wouldn't win 80% of my games. As I always say: nor do I wanna win by unreal dice, nor do I wanna loose by them. Winning because my opponent has 'dice-against-all-odds' doesn't give me a rewarding feeling. I rather feel ashamed.
tryitonce wrote:
True, my fault.

But to go back to the first post: indeed; more traffic means more revenues, quicker reponse joining new games started, quicker serverresponses (more money to invest), etc.
tryitonce wrote:
True, my fault.

But to go back to the first post: indeed; more traffic means more revenues, quicker reponse joining new games started, quicker serverresponses (more money to invest), etc.
Sygmassacre wrote:
Would bias dice mean conquering a territory with 6 attacking vs 20 defending more often or winning more 26A-20D battles? Or just ensuring an 18A-5D goes the way it seems it should?

Stuff happens against the odds. Ever heard of King Leonidas or the great Robert the Bruce?
A Harmonic Generator Intermodulator
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