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1 / 2
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Go to game 1466231 |
Westeros |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 12 Mar 2024
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1 / 2
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Go to game 1466232 |
Westeros |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
-
Westeros
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 12 Mar 2024
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1 / 2
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Go to game 1469178 |
Saturn |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Password protected |
Toggle details
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- Map name:
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Saturn
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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- Created:
- 27 Mar 2024
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1 / 6
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Go to game 1469182 |
Italia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 27 Mar 2024
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1 / 2
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Go to game 1469633 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 30 Mar 2024
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5 / 7
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Go to game 1470505 |
Zealandia AD 202020 |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Zealandia AD 202020
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 03 Apr 2024
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4 / 7
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Go to game 1470742 |
Caribbean Dual |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1500 rating |
Toggle details
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- Map name:
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Caribbean Dual
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1500
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- Created:
- 04 Apr 2024
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4 / 8
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Go to game 1470747 |
Gold Coast |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 1500 rating |
Toggle details
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- Map name:
-
Gold Coast
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1500
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- Created:
- 04 Apr 2024
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1 / 9
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Go to game 1471012 |
Italia |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
TTriads
Password protected |
Toggle details
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- Map name:
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Italia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 05 Apr 2024
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1 / 2
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Go to game 1471187 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
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World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 06 Apr 2024
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1 / 4
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Go to game 1472172 |
Vikings of Scandinavia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
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Vikings of Scandinavia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 10 Apr 2024
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4 / 6
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Go to game 1472477 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 11 Apr 2024
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1 / 7
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Go to game 1472574 |
Europe 1814 (HD) Advanced |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
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Europe 1814 (HD) Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 12 Apr 2024
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5 / 7
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Go to game 1472729 |
Korea - Japan |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
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Korea - Japan
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 13 Apr 2024
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3 / 7
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Go to game 1472739 |
San Francisco |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
San Francisco
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 13 Apr 2024
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1 / 4
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Go to game 1472751 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
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-
- Created:
- 13 Apr 2024
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4 / 8
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Go to game 1472928 |
Africa 1890 |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Africa 1890
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 14 Apr 2024
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3 / 9
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Go to game 1472936 |
World Double |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
World Double
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 14 Apr 2024
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5 / 9
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Go to game 1472938 |
World Inverted |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
World Inverted
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 14 Apr 2024
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6 / 9
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Go to game 1472983 |
World Expanded |
In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Min 2000 rating |
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.Assassination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
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-
- Created:
- 14 Apr 2024
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3 / 9
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Go to game 1472984 |
Zealandia AD 202020 |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Min 2000 rating |
Toggle details
|
- Map name:
-
Zealandia AD 202020
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 2000
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-
- Created:
- 14 Apr 2024
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3 / 9
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Go to game 1472985 |
Europe 1814 (HD) Advanced |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Min 1500 rating |
Toggle details
|
- Map name:
-
Europe 1814 (HD) Advanced
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- Min 1500
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- Created:
- 14 Apr 2024
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3 / 6
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Go to game 1473007 |
Brazil |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Brazil
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 14 Apr 2024
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2 / 6
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Go to game 1473009 |
Eld World |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Eld World
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 14 Apr 2024
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3 / 6
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Go to game 1473152 |
Tor |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
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Tor
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 15 Apr 2024
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5 / 6
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Go to game 1473226 |
Mediterranean States |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Password protected |
Toggle details
|
- Map name:
-
Mediterranean States
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (40)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 15 Apr 2024
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1 / 2
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Go to game 1473407 |
Ancient Greece |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Ancient Greece
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 16 Apr 2024
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3 / 6
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Go to game 1473534 |
New Zealand |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
New Zealand
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 16 Apr 2024
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2 / 6
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Go to game 1473537 |
Tor |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Tor
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 16 Apr 2024
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2 / 8
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Go to game 1473657 |
New Zealand |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Password protected |
Toggle details
|
- Map name:
-
New Zealand
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 17 Apr 2024
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2 / 4
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Go to game 1473729 |
Texas |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
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Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 17 Apr 2024
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2 / 4
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Go to game 1473730 |
Texas |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
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Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 17 Apr 2024
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2 / 4
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Go to game 1473731 |
Texas |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
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Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 17 Apr 2024
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5 / 8
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Go to game 1473859 |
Atlantis |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
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Toggle details
|
- Map name:
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Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 18 Apr 2024
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1 / 5
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Go to game 1474049 |
Tamriel |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
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Tamriel
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 19 Apr 2024
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1 / 2
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Go to game 1474073 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 19 Apr 2024
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3 / 6
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Go to game 1474254 |
Balkan Peninsula |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
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Balkan Peninsula
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 20 Apr 2024
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1 / 7
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Go to game 1474256 |
Caribbean Dual |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
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- Map name:
-
Caribbean Dual
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 20 Apr 2024
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5 / 6
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Go to game 1474456 |
Brazil |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
TTriads
|
Toggle details
|
- Map name:
-
Brazil
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 21 Apr 2024
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2 / 4
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Go to game 1474496 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 21 Apr 2024
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1 / 4
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Go to game 1474497 |
World Classic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 21 Apr 2024
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1 / 8
|
Go to game 1474585 |
Alkebulan Africa |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
2 / 8
|
Go to game 1474596 |
Alkebulan Africa |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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6 / 8
|
Go to game 1474632 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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1 / 7
|
Go to game 1474686 |
Alkebulan Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
1 / 7
|
Go to game 1474688 |
Ancient Greece |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Ancient Greece
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
1 / 7
|
Go to game 1474689 |
Asia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Asia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
3 / 7
|
Go to game 1474694 |
World Classic |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
World Classic
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
2 / 4
|
Go to game 1474724 |
Australasia |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
Australasia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
2 / 9
|
Go to game 1474737 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
1 / 6
|
Go to game 1474738 |
Balkan Peninsula |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Balkan Peninsula
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
2 / 3
|
Go to game 1474771 |
House |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
House
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
4 / 7
|
Go to game 1474785 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
3 / 6
|
Go to game 1474810 |
Texas |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
Texas
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
4 / 9
|
Go to game 1474820 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474821 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474822 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474823 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474824 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474825 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474826 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474827 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474828 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
5 / 9
|
Go to game 1474829 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474830 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474831 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474832 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474833 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474834 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474835 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474836 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474837 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474838 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474839 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474840 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 9
|
Go to game 1474841 |
World Expanded |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474843 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474844 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474845 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474846 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474847 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474848 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
4 / 8
|
Go to game 1474849 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474850 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
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|
1 / 8
|
Go to game 1474851 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474852 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
1 / 8
|
Go to game 1474853 |
World Expanded |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 22 Apr 2024
|
|
2 / 4
|
Go to game 1474870 |
Westeros & Essos |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Westeros & Essos
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 36 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 23 Apr 2024
|
|
4 / 9
|
Go to game 1474949 |
World Inverted |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 23 Apr 2024
|
|
3 / 9
|
Go to game 1474950 |
World Inverted |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
|
Toggle details
|
- Map name:
-
World Inverted
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 23 Apr 2024
|
|
3 / 4
|
Go to game 1474964 |
Black Sea |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
Password protected |
Toggle details
|
- Map name:
-
Black Sea
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 23 Apr 2024
|
|
1 / 2
|
Go to game 1475011 |
Timor Islands |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Timor Islands
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 23 Apr 2024
|
|
7 / 8
|
Go to game 1475029 |
Brecourt Manor |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Brecourt Manor
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 23 Apr 2024
|
|
4 / 5
|
Go to game 1475139 |
Ancient Greece |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Ancient Greece
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 24 Apr 2024
|
|
3 / 4
|
Go to game 1475178 |
Westeros & Essos |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
Balanced dice
Password protected |
Toggle details
|
- Map name:
-
Westeros & Essos
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 24 Apr 2024
|
|
1 / 8
|
Go to game 1475188 |
World Expanded |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
World Expanded
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 24 Apr 2024
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|
3 / 6
|
Go to game 1475190 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 24 Apr 2024
|
|
2 / 3
|
Go to game 1475275 |
House |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
House
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (15)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
4 / 6
|
Go to game 1475374 |
Asia |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
TTriads
|
Toggle details
|
- Map name:
-
Asia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
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|
2 / 3
|
Go to game 1475375 |
Brazil |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Brazil
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
4 / 8
|
Go to game 1475386 |
Zealandia AD 202020 |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
QQuads
Password protected |
Toggle details
|
- Map name:
-
Zealandia AD 202020
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
1 / 8
|
Go to game 1475391 |
Italia |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
PPairs
|
Toggle details
|
- Map name:
-
Italia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
1 / 8
|
Go to game 1475413 |
French Republic |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
|
Toggle details
|
- Map name:
-
French Republic
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (10)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
8 / 9
|
Go to game 1475440 |
Westeros |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
TTriads
Password protected |
Toggle details
|
- Map name:
-
Westeros
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 3 players per team.Triads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
4 / 8
|
Go to game 1475480 |
World War II |
Team This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
QQuads
|
Toggle details
|
- Map name:
-
World War II
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
3 / 4
|
Go to game 1475496 |
Asia |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Asia
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
2 / 8
|
Go to game 1475499 |
World War II |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Balanced dice
PPairs
|
Toggle details
|
- Map name:
-
World War II
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 2 players per team.Pairs
- Dice:
- Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
2 / 5
|
Go to game 1475508 |
Falkland Islands |
This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Falkland Islands
- Gametype:
- This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.Domination
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 25 Apr 2024
|
|
1 / 8
|
Go to game 1475517 |
World War II |
Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
3 + Advanced cards
QQuads
Password protected |
Toggle details
|
- Map name:
-
World War II
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20)
- Card turn in:
- With this option turning in a set after defeating a player does not require 5+ cards.Advanced
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- 4 players per team.Quads
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 26 Apr 2024
|
|
2 / 5
|
Go to game 1475534 |
North America |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
North America
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
-
-
- Created:
- 26 Apr 2024
|
|
2 / 9
|
Go to game 1475538 |
Atlantis |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
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- Map name:
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Atlantis
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 26 Apr 2024
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2 / 8
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Go to game 1475543 |
Asia |
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals |
This card turn-in setting means that cards will not be used in the game.No cards |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
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- Map name:
-
Asia
- Gametype:
- This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
- Cards:
- This card turn-in setting means that cards will not be used in the game.No cards
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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- Created:
- 26 Apr 2024
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2 / 3
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Go to game 1475560 |
Alkebulan Africa |
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch |
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12) |
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes |
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained |
A turn order setting in which each player's turn is taken one after the other.Consecutive |
Password protected |
Toggle details
|
- Map name:
-
Alkebulan Africa
- Gametype:
- This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
- Cards:
- This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (12)
- Card turn in:
- With this option turning in a set after defeating a player requires 5+ cards.Normal
- Fog of war:
- This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
- Fortification:
- A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
- Turn time:
- 24 hours
- Turn order:
- A turn order setting in which each player's turn is taken one after the other.Consecutive
- Teams:
- No teams, everyone for themselves.Free for all
- Dice:
- For each dice roll a number between 1 and 6 is randomly chosen.Original
- Rating limit:
- No limit
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-
- Created:
- 26 Apr 2024
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