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Narib wrote:
In two games now when I've had three cards, and they were not a matching set I've been prompted to turn them in. In the last game it was two green and a black card. The first time I think it was two green cards and maybe a red.
Vexer wrote:
lol, no it involved a black card in each case. Black cards are wild. It's in the glossary under 'Card'

We really need a better beginners guide. Thanks for reminding us.

Narib wrote:
LOL! I feel dumb now. I totally forgot there are wild cards in Risk. Shows how long since I've played the actual game.
Cireon wrote:
Maybe it could be more clear from the interface too. The game should theoretically be playable without reading an (extensive) guide imo.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
1771 wrote:
red, green, and blue rainbow...good idea. the board game has a infantry, cavalry, and cannon as it's wildcard.
Vexer wrote:
There are some territory names that only have two characters. Need a least 3 to make a red, green, blue rainbow.