Well, no such interest... I think people are afraid by new game options. Not me, I like that.
I thought another version really. How about to play with blocked capitals? You can move troops from or to your capital but you can't use them for make an attack... Capitals can't attack.
I think the common capitals game can be very interesting and very funny (not always really, sometimes it can be obvious and boring) but it is mainly based on the paths. Since often the setup is unfair because one player can have many free paths and one other can start with no paths. This is the reason why this idea came up in my mind. All the players have a blocked capital, more fair. I can't see exactly what result we can have in game-play.
Well, another important problem. I have seen many maps which have an unfair capital placement!
Give me the possibility to see the capitals before the game starts please.
I think you have to reset most of the maps. It's a big job! Possibly the caps should have the same numbers of paths, the same distance each other and the same control on the regions. The better solution for me is to place the capitals in the middle of the regions, if it is not possible then put the caps on the frontier territories. If there is no solution, don't allow that number of capitals in that map. If there are more than one solution, allow all and let the program to make a random seleksion: it's more funny whether the capitals are not always the same in the same map.
And one more thing. I can't see the reason why I can set Caribbean map to 8 capitals (wow!) and I can't set any map to 9 caps?
Two suggestion by me:
- Dominican Republic 4 caps: Santiago Rodriguez; Hermanas Mirabal; Santo Domingo; Barahona.
- Tor 5 caps: Northern Schataria; Fridigia; Shajera; Southern Arlas; The Kingdom of sun.
Well, no such interest... I think people are afraid by new game options. Not me, I like that.
I thought another version really. How about to play with blocked capitals? You can move troops from or to your capital but you can't use them for make an attack... Capitals can't attack.
I think the common capitals game can be very interesting and very funny (not always really, sometimes it can be obvious and boring) but it is mainly based on the paths. Since often the setup is unfair because one player can have many free paths and one other can start with no paths. This is the reason why this idea came up in my mind. All the players have a blocked capital, more fair. I can't see exactly what result we can have in game-play.
Well, another important problem. I have seen many maps which have an unfair capital placement!
Give me the possibility to see the capitals before the game starts please.
I think you have to reset most of the maps. It's a big job! Possibly the caps should have the same numbers of paths, the same distance each other and the same control on the regions. The better solution for me is to place the capitals in the middle of the regions, if it is not possible then put the caps on the frontier territories. If there is no solution, don't allow that number of capitals in that map. If there are more than one solution, allow all and let the program to make a random seleksion: it's more funny whether the capitals are not always the same in the same map.
And one more thing. I can't see the reason why I can set Caribbean map to 8 capitals (wow!) and I can't set any map to 9 caps?
Two suggestion by me:
- Dominican Republic 4 caps: Santiago Rodriguez; Hermanas Mirabal; Santo Domingo; Barahona.
- Tor 5 caps: Northern Schataria; Fridigia; Shajera; Southern Arlas; The Kingdom of sun.
«God doesn't play dice with the World» ~ Albert Einstein