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- Posted: 1 month ago
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Post #1
the remaining glitch is when two players attack the same territory and then the winner of the territory is on 0 zero, and then the territory get's attacked again while the player is undecided or not fast enough to send the amount of troops they meant to.
what then happens, is the player becomes stuck for the remaining time of that round, before it resets into the next turn. so the glitch happens in the send troops phase is on 0.
just curious...at programmers. would this glitch be fixable if it is programmed that the attacker and winner of the territory automatically sends 1 troop
what then happens, is the player becomes stuck for the remaining time of that round, before it resets into the next turn. so the glitch happens in the send troops phase is on 0.
just curious...at programmers. would this glitch be fixable if it is programmed that the attacker and winner of the territory automatically sends 1 troop