Before I get into a possible solution. Let's first take a short look at how the situation is now.
As you can see, the required amount of games required clearly scales exponentially.
The solution I bring to you:
My idea was to directly link the required Tokens to the required skill points. Assuming a user, which still has capability to grow, gains an average of X skill points per game. The required amount of games for a rank are derived from the skill point difference with it's previous rank, divided by that factor X:
Req_Games[n] = (Req_Skill[n]-Req_Skill[n-1])/X
with n representing the n-th rankThe required amount of tokens is then the result multiplied by 20, because each game delivers 20 tokens.
Req_Tokens[n] = Req_Games[n]*20
The idea behind this system is that people that are 'on track' so to speak do not get limited by the token requirement. People who are a bit slower, won't notice it at all. Those that are more skilled or maybe just got a bit lucky , will feel a slight setback.
So by now I hope it starts making sense to change the amount of tokens required to the difference in required skill points. There is also a major advantage to this system, which can be easily seen from the next figure.
The total required skill points clearly scales linearly. This means that with a system like described above in place, the required amount of games will also scale linearly!
Now that's the general idea. The token requirements for the lower few ranks, should stay the same so that new people can get the hang of it and to also enable them to spend tokens on maps and such.
The factor X, can be freely chosen. In the model I present to you, it was set on 7.5. This is the equivalent of a 46% win rate in 3p matches, assuming same skill point level.
The resulting token requirement is this:
Apart from the first few ranks, there's a nice and logical connection between both.
And finally the total amount of games required:
As expected, linearly
.
Please feel free to comment
.
Styloke
Before I get into a possible solution. Let's first take a short look at how the situation is now.
[img]http://img23.imageshack.us/img23/4745/currentgames.jpg[/img]
As you can see, the required amount of games required clearly scales exponentially.
The solution I bring to you:
My idea was to directly link the required Tokens to the required skill points. Assuming a user, which still has capability to grow, gains an average of X skill points per game. The required amount of games for a rank are derived from the skill point difference with it's previous rank, divided by that factor X:
Req_Games[n] = (Req_Skill[n]-Req_Skill[n-1])/X
[i]with n representing the n-th rank[/i]
The required amount of tokens is then the result multiplied by 20, because each game delivers 20 tokens.
Req_Tokens[n] = Req_Games[n]*20
The idea behind this system is that people that are 'on track' so to speak do not get limited by the token requirement. People who are a bit slower, won't notice it at all. Those that are more skilled or maybe just got a bit lucky , will feel a slight setback.
So by now I hope it starts making sense to change the amount of tokens required to the difference in required skill points. There is also a major advantage to this system, which can be easily seen from the next figure.
[img]http://img715.imageshack.us/img715/8316/linearskillpoints.jpg[/img]
The total required skill points clearly scales linearly. This means that with a system like described above in place, the required amount of games will also scale linearly!
Now that's the general idea. The token requirements for the lower few ranks, should stay the same so that new people can get the hang of it and to also enable them to spend tokens on maps and such.
The factor X, can be freely chosen. In the model I present to you, it was set on 7.5. This is the equivalent of a 46% win rate in 3p matches, assuming same skill point level.
The resulting token requirement is this:
[img]http://img535.imageshack.us/img535/1090/finalresulte.jpg[/img]
Apart from the first few ranks, there's a nice and logical connection between both.
And finally the total amount of games required:
[img]http://img546.imageshack.us/img546/2150/resultinggames.jpg[/img]
As expected, linearly :).
Please feel free to comment :).
Styloke