4myGod - May 6, 08:44 PM
If you invite a person to the site you get 20 tokens for every game they play, up to 25 games. That's 500 tokens per person total. You can go to "My Account" then click "Referral Program."
Also as thaithai mentioned there will be a time when we add tournament games and you can earn extra tokens for winning the tournament.
Yes the token fees at times can restrict a user from getting the next rank, it will take a while for you to get enough tokens. The ranks don't show who has played the most games though, it still shows skill, but lower rank people might not be there because of bad skill, it could just be because they don't have the tokens, or they just haven't played enough games. In the end playing more games really matters, with or without tokens, because you have to play games to earn points as well.
Thanks for taking the time to respond to my post.
I'm aware of the referral system and I've already referred about three people. Not all of them have been keepers, but it has given me some bonus.
Additional ways to gain tokens like tournaments sound great, but in the end will this really take away the problem?
I understand to some degree that you don't want to give high ranks away to new players, even if they happen to be skilled enough to get the required skill points, but the truth is that there already is a time requirement. Because it doesn't only take skill to get skill points, it also takes time.
Let's look at an example: Imagine a very skilled player who wins a lot, let's say 75% 1 on 1, of games against even the higher ranked player.
As it is now, he'll still need to play a lot of games:
Average points won assuming fighting to equally ranked opponents:
-20*0.25+0.75*20= 10 skill points.
Before we go further, some remarks:
- This number is distorted by the fact that once he gets higher he'll lose more points depending on his opponent etc, but let's make abstraction of that and say he gains an average of 7-13 skill points per game.
- If he plays 2+ player games, he gains more skill points, but the chances of winning also lowers a lot. To not make things too complicated, let's assume the average stays about to same.
So as it is now, he'd still need to play about 80games to get the Sergeant rank. Unless he spends all of his time on this site, that'd still take a good month to achieve. Would that still make him a new player? Would that not have made him one of the regulars by then?
Wouldn't it be silly to demand him to play for another 2months to get higher up?
lucide - May 7, 05:20 AM
I agree the combination of the two -skill points and tokens- is a good idea for rank upgrade. In military also, you can not earn a rank no matter how skillfull you are, you should spend some time and gain experience first.. Also, I know from myself, this risk game becames deeper and deeper as you play, you gain better understanding of each small decisions. Just think of all possible configurations of the board,i.e. army placements. Thats really bloody huge search space, even a computer can not find the optimum easyly.. One needs an intuition, which is only earned by time..
But i do beleive that, if you can not upgrade say two consecutive ranks just because of tokens, and if this becomes a general problem, say for a couple of players, then the thresholds might be fine-tuned. Since, it looks like, especially for higher ranks, required points and tokens is way too high.
And also, we are a bunch of players here, dont worry about rank icon too much, it is easyly seen who has a better understanding of the game.. Just have fun, and try to analyse your (and others) mistakes and good moves. That way, we keep a high quality players and games. For me, player quality is more important then a site that is crowded and full of junk.
Cheers!
lucid.
I agree that risk is a very complex game that, certainly at higher level, may depend on those small decisions, but you assume two things here:
First of all that a new player has no experience whatsoever with risk, besides maybe the board game. What if an experienced player from an other site wants to check this site out but finds himself blocked by the huge token requirement for the ranks? Won't that take part of his fun away?
Besides that, the deeper understanding of which you speak must take a really *long* time if you can only really get that after 350+ games. I'm at far less games currently, but from all the feedback I've been getting from players like thaithai and 1771 I do think I've gained that deeper understanding by now.
Lastly you say one shouldn't be bothered by the ranks at all. But then I must ask you: What's the point of the ranking system to start with? Isn't it supposed to be a way to determine once skill?
Imagine joining a game with some one you've never played with before. Isn't the one thing you use to get an idea about his skill his rank?
tl;dr version:
- Token Requirement puts an -in my opinion- unnecessary time constraint on getting ranks while the time to get the skill points in the first place should be enough.
- Rank system should be solely a display of once skill, not time spend on this site or amount of friends he has referred.
kind regards,
Styloke
[quote=4myGod - May 6, 08:44 PM]If you invite a person to the site you get 20 tokens for every game they play, up to 25 games. That's 500 tokens per person total. You can go to "My Account" then click "Referral Program."
Also as thaithai mentioned there will be a time when we add tournament games and you can earn extra tokens for winning the tournament.
Yes the token fees at times can restrict a user from getting the next rank, it will take a while for you to get enough tokens. The ranks don't show who has played the most games though, it still shows skill, but lower rank people might not be there because of bad skill, it could just be because they don't have the tokens, or they just haven't played enough games. In the end playing more games really matters, with or without tokens, because you have to play games to earn points as well.[/quote]
Thanks for taking the time to respond to my post.
I'm aware of the referral system and I've already referred about three people. Not all of them have been keepers, but it has given me some bonus.
Additional ways to gain tokens like tournaments sound great, but in the end will this really take away the problem?
I understand to some degree that you don't want to give high ranks away to new players, even if they happen to be skilled enough to get the required skill points, but the truth is that there already is a time requirement. Because it doesn't only take skill to get skill points, it also takes time.
Let's look at an example: Imagine a very skilled player who wins a lot, let's say 75% 1 on 1, of games against even the higher ranked player.
As it is now, he'll still need to play a lot of games:
Average points won assuming fighting to equally ranked opponents:
-20*0.25+0.75*20= 10 skill points.
Before we go further, some remarks:
- This number is distorted by the fact that once he gets higher he'll lose more points depending on his opponent etc, but let's make abstraction of that and say he gains an average of 7-13 skill points per game.
- If he plays 2+ player games, he gains more skill points, but the chances of winning also lowers a lot. To not make things too complicated, let's assume the average stays about to same.
So as it is now, he'd still need to play about 80games to get the Sergeant rank. Unless he spends all of his time on this site, that'd still take a good month to achieve. Would that still make him a new player? Would that not have made him one of the regulars by then?
Wouldn't it be silly to demand him to play for another 2months to get higher up?
[quote=lucide - May 7, 05:20 AM]I agree the combination of the two -skill points and tokens- is a good idea for rank upgrade. In military also, you can not earn a rank no matter how skillfull you are, you should spend some time and gain experience first.. Also, I know from myself, this risk game becames deeper and deeper as you play, you gain better understanding of each small decisions. Just think of all possible configurations of the board,i.e. army placements. Thats really bloody huge search space, even a computer can not find the optimum easyly.. One needs an intuition, which is only earned by time..
But i do beleive that, if you can not upgrade say two consecutive ranks just because of tokens, and if this becomes a general problem, say for a couple of players, then the thresholds might be fine-tuned. Since, it looks like, especially for higher ranks, required points and tokens is way too high.
And also, we are a bunch of players here, dont worry about rank icon too much, it is easyly seen who has a better understanding of the game.. Just have fun, and try to analyse your (and others) mistakes and good moves. That way, we keep a high quality players and games. For me, player quality is more important then a site that is crowded and full of junk.
Cheers!
lucid.
[/quote]
I agree that risk is a very complex game that, certainly at higher level, may depend on those small decisions, but you assume two things here:
First of all that a new player has no experience whatsoever with risk, besides maybe the board game. What if an experienced player from an other site wants to check this site out but finds himself blocked by the huge token requirement for the ranks? Won't that take part of his fun away?
Besides that, the deeper understanding of which you speak must take a really *long* time if you can only really get that after 350+ games. I'm at far less games currently, but from all the feedback I've been getting from players like thaithai and 1771 I do think I've gained that deeper understanding by now.
Lastly you say one shouldn't be bothered by the ranks at all. But then I must ask you: What's the point of the ranking system to start with? Isn't it supposed to be a way to determine once skill?
Imagine joining a game with some one you've never played with before. Isn't the one thing you use to get an idea about his skill his rank?
tl;dr version:
- Token Requirement puts an -in my opinion- unnecessary time constraint on getting ranks while the time to get the skill points in the first place should be enough.
- Rank system should be solely a display of once skill, not time spend on this site or amount of friends he has referred.
kind regards,
Styloke