- Mark as unread from here
- Posted: 1 year ago
-
Post #1
Perhaps we can get creative with different ways to kickstart games that are approaching a stalemate. Some ideas:
- increase in the turn in cards increment (for increasing card setting)
- auto-trigger a troop reduction (across all players) once a player hits a certain number of troops (thinking 5000 troops, 99% reduction) , instead of adding troops at the beginning the player must remove troops [need to consider implication of card turn in, I think it should just reset to 4]
- randomly "kill" of a player (stalemate usually happens when n > 2 so this wouldn't result in a coin toss victory)
Other ideas?
Stalemate isn't that uncommon, especially in fixed/ capped card games.
- increase in the turn in cards increment (for increasing card setting)
- auto-trigger a troop reduction (across all players) once a player hits a certain number of troops (thinking 5000 troops, 99% reduction) , instead of adding troops at the beginning the player must remove troops [need to consider implication of card turn in, I think it should just reset to 4]
- randomly "kill" of a player (stalemate usually happens when n > 2 so this wouldn't result in a coin toss victory)
Other ideas?
Stalemate isn't that uncommon, especially in fixed/ capped card games.