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- Posted: 3 years ago
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Post #1
Having played quite a few 1v1 games I’ve witnessed and experienced a lot of frustration about the dice. It’s not only unpleasant to lose a game because of one or two bad rolls, it also keeps lots of players away from 1v1 games because they feel it’s too much based on luck with the dice (and drop and starting position, but that’s for another thread).
Too many times a 1v1 game gets won or lost because in one turn someone gets a 7-1 win and the opponent gets a 0-6 loss, or something like that. Happens all the time. In multiplayer games that’s not a problem, there’s plenty of time to recover. In 1v1 this often is deadly. In the long term the dice are fair, but not in the short term. 1v1 games are short, and therefor the dice are rarely fair in 1v1. In the long term, if you play enough 1v1 games, they become fair again. But that does not take away the frustration from the individual games.
So how to increase fairness inside a single 1v1 game? Actually it’s quite simple. I’ve seen plenty of win 7 – lose 1, and win 0 – lose 6 situations. I’ve never seen a win 70 – lose 10 nor win 0 – lose 60 situation. Quite logic, since the dice randomness only becomes fair when there are sufficient rolls. So instead of having 3 rolls in a turn, there should be 30. Or in other words, have 30 armies on each country instead of 3. Also armies received per turn and when having a set should be multiplied by 10.
Yes, attacking will be click-intensive, but to increase the fairness of the dice I personally wouldn’t mind that (or – like on the ‘old’ DominateGame site - have an ‘Attack all’ button).
Comments, thoughts, suggestions welcome.
Too many times a 1v1 game gets won or lost because in one turn someone gets a 7-1 win and the opponent gets a 0-6 loss, or something like that. Happens all the time. In multiplayer games that’s not a problem, there’s plenty of time to recover. In 1v1 this often is deadly. In the long term the dice are fair, but not in the short term. 1v1 games are short, and therefor the dice are rarely fair in 1v1. In the long term, if you play enough 1v1 games, they become fair again. But that does not take away the frustration from the individual games.
So how to increase fairness inside a single 1v1 game? Actually it’s quite simple. I’ve seen plenty of win 7 – lose 1, and win 0 – lose 6 situations. I’ve never seen a win 70 – lose 10 nor win 0 – lose 60 situation. Quite logic, since the dice randomness only becomes fair when there are sufficient rolls. So instead of having 3 rolls in a turn, there should be 30. Or in other words, have 30 armies on each country instead of 3. Also armies received per turn and when having a set should be multiplied by 10.
Yes, attacking will be click-intensive, but to increase the fairness of the dice I personally wouldn’t mind that (or – like on the ‘old’ DominateGame site - have an ‘Attack all’ button).
Comments, thoughts, suggestions welcome.