The logic of the new ranking system doesnt require a player to win more games to be a general -that would be established by higher thresholds for higher ranks-. Instead, you need to have a better overall win/loss ratio to achive higher ranks. Or more wins against better players and less losses against newcomers. Every players win/loss ratio keeps him at the rank that he owns.
There surely is a limit at that ratio, that one can not get beyond, due to the nature of luck -dice and random start-inherint in the game. It would be interesting to see what will happen, to see the highest rank one can ever hold..
I liked the idea very much, but parameter settings seems crucial. It seems like it depends on the current rank, number of players,and when one is eliminated. Can admins post the mechanism of how points are deducted at the end of games?
The logic of the new ranking system doesnt require a player to win more games to be a general -that would be established by higher thresholds for higher ranks-. Instead, you need to have [b]a better overall win/loss ratio[/b] to achive higher ranks. Or more wins against better players and less losses against newcomers. Every players win/loss ratio keeps him at the rank that he owns.
There surely is a limit at that ratio, that one can not get beyond, due to the nature of luck -dice and random start-inherint in the game. It would be interesting to see what will happen, to see the highest rank one can ever hold..
I liked the idea very much, but parameter settings seems crucial. It seems like it depends on the current rank, number of players,and when one is eliminated. Can admins post the mechanism of how points are deducted at the end of games?