@Matty @Cireon @JCUK @sfclimbers
Thank you for your feedback.
"Yes, you make choices for yourself, not for someone else. If you don't like to play with someone, that's fine, but it means you have to change something. No "I want no to play with him, so he has to change things"."
I agree with the whole personal responsibility part, but it works both ways. It doesn't seem right that someone, who may already have been wronged by another player, is punished on top of that by being kicked from a game he joined first simply for trying to avoid said player... and then has to explain himself to a moderator to rectify things? It's a little upside down.
"The avoided player has no choice in being avoided. That means you can avoid a player, quickly join all games, and completely block that player from playing, and there is nothing you can do about it. Sure, the avoided player can join all your games and kick you out, but then there's a solution: stop avoiding that player."
The "locked out" argument is valid, but you cannot block more than six games at a time if you have a basic account (most in here do), whereas the avoided player can indeed, theoretically, kick you out of every pending, non-PW game you're in. (Or boot you out of a single game that has taken weeks or even months to fill up.) In addition, with a basic account you can only block ten players at the same time due to the shorter length of the avoid list, so chances are you will not be able to keep out that many players from that many games. Unless, of course, a player is on a lot of avoid lists, in which case perhaps it is he or she who should change something, and not the other way around?
"If they abuse this by joining games just to kick you, than you can report it with a moderator or admin."
As for involving a moderator, I doubt that all players who are bothered by this problem are prepared to take things further every time, seeing as: 1) The outcome is unknown. 2) Doing so may make matters worse cf. historical grievances. 3) The costs outweigh the benefits, especially seeing as you'd have to do it multiple times with multiple players and moderators. This could well be one of those problems that is a recurring issue to a lot of players yet underreported to the staff for those exact reasons. Or maybe the conflicts spill over into the live game chat, escalating things further. Moreover, involving the staff would take up time from other things they could be working on. A (better) automated solution is desirable.
"Anyway, it's clear that there is an ideological difference. I don't think either of our arguments are going to convince the other. So, I'll say no more."
Disagreement may help us find a solution that factors in both the interests of the avoiding player and the avoided player. One improvement could be to allow shared avoid lists for team games, meaning that anyone who is on my partner's list is also on my list for this exact game, but not in any other games (so the partner can play the avoided player elsewhere). Just to name one example. Another solution, which is related but a little off-topic, could be to give us the opportunity to choose between permanent blocks or temporary ones (3, 6, 12 months) via a drop-down menu when adding a player to the avoid list. In effect, temporary blocks would expire after a while, whereupon the avoided player would be automatically removed from the list. Why? Because transgressions differ, and some people might forget who's on their avoid list and why, leading to unnecessary blocked games and kicked players.
"block them from checking out your profile – or display a limited version of it"
"I wonder a bit why you would want this? Also, most of this information is public information, so they can check it out anyways."
Privacy. People actually stalk each other in here, for whatever reason. Maybe it could be a user setting: "Limit profile for players on avoid list: ( X )". The same goes for the public.
"block them from seeing when you're online."
"This one also has the 'but guests can see it' problem, but I actually agree with this one. And that also means that guests should no longer be able to see this. Opinions?"
Glad to see I have your support in this regard. Yes, a solution would have to be both internal and public.
- "block them from sending you private messages"
- "block them from writing in the game chat of any of your games"
- "block them from inviting you to games (is this already in effect?)"
"Agreed"
Great. I hope it gains more traction and is implemented.
@Matty @Cireon @JCUK @sfclimbers
Thank you for your feedback.
[i]"Yes, you make choices for yourself, not for someone else. If you don't like to play with someone, that's fine, but it means you have to change something. No "I want no to play with him, so he has to change things"."
[/i]
I agree with the whole personal responsibility part, but it works both ways. It doesn't seem right that someone, who may already have been wronged by another player, is punished on top of that by being kicked from a game he joined first simply for trying to avoid said player... and then has to explain himself to a moderator to rectify things? It's a little upside down.
[i]"The avoided player has no choice in being avoided. That means you can avoid a player, quickly join all games, and completely block that player from playing, and there is nothing you can do about it. Sure, the avoided player can join all your games and kick you out, but then there's a solution: stop avoiding that player."
[/i]
The "locked out" argument is valid, but you cannot block more than six games at a time if you have a basic account (most in here do), whereas the avoided player can indeed, theoretically, kick you out of every pending, non-PW game you're in. (Or boot you out of a single game that has taken weeks or even months to fill up.) In addition, with a basic account you can only block ten players at the same time due to the shorter length of the avoid list, so chances are you will not be able to keep out that many players from that many games. Unless, of course, a player is on a lot of avoid lists, in which case perhaps it is he or she who should change something, and not the other way around?
[i]"If they abuse this by joining games just to kick you, than you can report it with a moderator or admin."
[/i]
As for involving a moderator, I doubt that all players who are bothered by this problem are prepared to take things further every time, seeing as: 1) The outcome is unknown. 2) Doing so may make matters worse cf. historical grievances. 3) The costs outweigh the benefits, especially seeing as you'd have to do it multiple times with multiple players and moderators. This could well be one of those problems that is a recurring issue to a lot of players yet underreported to the staff for those exact reasons. Or maybe the conflicts spill over into the live game chat, escalating things further. Moreover, involving the staff would take up time from other things they could be working on. A (better) automated solution is desirable.
[i]"Anyway, it's clear that there is an ideological difference. I don't think either of our arguments are going to convince the other. So, I'll say no more."[/i]
Disagreement may help us find a solution that factors in both the interests of the avoiding player and the avoided player. One improvement could be to allow shared avoid lists for team games, meaning that anyone who is on my partner's list is also on my list for this exact game, but not in any other games (so the partner can play the avoided player elsewhere). Just to name one example. Another solution, which is related but a little off-topic, could be to give us the opportunity to choose between permanent blocks or temporary ones (3, 6, 12 months) via a drop-down menu when adding a player to the avoid list. In effect, temporary blocks would expire after a while, whereupon the avoided player would be automatically removed from the list. Why? Because transgressions differ, and some people might forget who's on their avoid list and why, leading to unnecessary blocked games and kicked players.
[i]"block them from checking out your profile – or display a limited version of it"[/i]
[i]"I wonder a bit why you would want this? Also, most of this information is public information, so they can check it out anyways."
[/i]
Privacy. People actually stalk each other in here, for whatever reason. Maybe it could be a user setting: "Limit profile for players on avoid list: ( X )". The same goes for the public.
[i]"block them from seeing when you're online."[/i]
"This one also has the 'but guests can see it' problem, but I actually agree with this one. And that also means that guests should no longer be able to see this. Opinions?"
Glad to see I have your support in this regard. Yes, a solution would have to be both internal and public.
[i]- "block them from sending you private messages"
- "block them from writing in the game chat of any of your games"
- "block them from inviting you to games (is this already in effect?)"[/i]
[i]"Agreed"
[/i]
Great. I hope it gains more traction and is implemented.
"The brave man well shall fight and win, though dull his blade may be."
~Fafnismal 28