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- Posted: 3 years ago
- Modified: 3 years ago
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Post #1
It occurred to me that perhaps it could be a good idea to implement some sort of "automatized truce system" to manage and visualize the various truces that players have among themselves during a game. I'm throwing it out here for discussion.
The motivation behind this is to:
(a) make it easier and clearer to know, at each moment, exactly which players have truces among themselves;
(b) to implement an easy mechanism for offering, entering into and ending truces;
(c) to avoid truces continuing too long or near indefinitely, which happens sometimes (and is not particularly fair to the other players)
(d) avoid awkward negotiations and discussions regarding truces and their interpretations (with sometimes heated disagreements and consequences).
I imagine the implementation could have components such as the following:
(i) In every game, a table would be visible showing exactly which players have truces among themselves.
(ii) Possible rule: As long as 2 players have a truce between themselves, it would not be possible for them to attack each other.
(iii) A player could declare the end of one of his/her own truces by simply clicking a button in the table ("End truce" ). Once the end of the truce has been declared, it would take effect according to a specific rule, for instance starting after the end of the other party's turn.
(iv) A player could formally request a truce with another player by clicking a button next to that player's name, e.g. a button with the label "Offer truce". The other player would then be able to accept or reject the offer.
(v) All offers of, enterings into or endings of truces would be notified in the chat.
(vi) The system could also implement some system-wide rules for truces such as: a maximum number of turns that a truce would be allowed to last, a maximum number of truces that a player would be allowed to enter into during the course of a game, etc.
Some possible bad consequences that might happen, I imagine could be:
- Perhaps it will take away some of the human dimension of truces. It becomes too easy to just get a lot of truces and quit them, instead of actually having to discuss them with other players.
- Perhaps there will be too many truces formed, leading to too boring games for some.
The motivation behind this is to:
(a) make it easier and clearer to know, at each moment, exactly which players have truces among themselves;
(b) to implement an easy mechanism for offering, entering into and ending truces;
(c) to avoid truces continuing too long or near indefinitely, which happens sometimes (and is not particularly fair to the other players)
(d) avoid awkward negotiations and discussions regarding truces and their interpretations (with sometimes heated disagreements and consequences).
I imagine the implementation could have components such as the following:
(i) In every game, a table would be visible showing exactly which players have truces among themselves.
(ii) Possible rule: As long as 2 players have a truce between themselves, it would not be possible for them to attack each other.
(iii) A player could declare the end of one of his/her own truces by simply clicking a button in the table ("End truce" ). Once the end of the truce has been declared, it would take effect according to a specific rule, for instance starting after the end of the other party's turn.
(iv) A player could formally request a truce with another player by clicking a button next to that player's name, e.g. a button with the label "Offer truce". The other player would then be able to accept or reject the offer.
(v) All offers of, enterings into or endings of truces would be notified in the chat.
(vi) The system could also implement some system-wide rules for truces such as: a maximum number of turns that a truce would be allowed to last, a maximum number of truces that a player would be allowed to enter into during the course of a game, etc.
Some possible bad consequences that might happen, I imagine could be:
- Perhaps it will take away some of the human dimension of truces. It becomes too easy to just get a lot of truces and quit them, instead of actually having to discuss them with other players.
- Perhaps there will be too many truces formed, leading to too boring games for some.