- Mark as unread from here
- Posted: 4 years ago
- Modified: 4 years ago
-
Post #16
@Cireon, sorry I did really think I was posting in the "right thread" you requested me to post.
@AlphaLeo. Bonus for elimination I'd say no. It is not fair, if you kill someone and lose, you have just done a bad move.
More points for longer games is an interesting subject. But must be done as "more points awarded and more points lost" per game.
As Cireon said you cannot just reward people creating points from nothing, this would affect the intire system. Neither you can gift points deducting them by someone other account, this would be even worse.
Most of the lenght of the game is related to the game settings. Let's say you play increasing card games while I play cards capped at 12. Your games finish in 8 rounds. mine in 80. Actually winning one game requires to me 10 times the effort required to you. Not a big deal really, nothing really unfair, in the long run everybody gets the rating rapresenting his own skills, doesn't matter if he plays long games or short games.
BUT
The issue is for new players. If both of us are newers and I play only capped while you play only increasing then it requires for me much more time than you to arrive to the rating that really represent my skills, while it is fast for you, might be frustrating maybe...
So let's say for example:
-- games with cards capped at 12 or lower (including no cards and fixed) ==> triple the points (either for win and loss)
-- games with cards capped at 15 up to 30 ==> double the points (either for win and loss)
-- games with increasing cards or high capped cards ==> normal points
Plus, the Death-Match is just the game as it is in its full, while Capitals, Domination and Assassination are 3 different ways of shortening the game, so I think the 3 of them might be points halved. Still you can combine things, like playing let's say fixed cards Capitals, so triple points and halve resulting in multipling the points (win/lost) by 1.5.
2p games should stay as they are though, because they always are fast game, it doesn't matter the settings.
P.S. Also, on the same subject, I think tokens should be awarded per turns taken rather than per games played. 1 token per turn taken, −10 per turn missed.
@AlphaLeo. Bonus for elimination I'd say no. It is not fair, if you kill someone and lose, you have just done a bad move.
More points for longer games is an interesting subject. But must be done as "more points awarded and more points lost" per game.
As Cireon said you cannot just reward people creating points from nothing, this would affect the intire system. Neither you can gift points deducting them by someone other account, this would be even worse.
Most of the lenght of the game is related to the game settings. Let's say you play increasing card games while I play cards capped at 12. Your games finish in 8 rounds. mine in 80. Actually winning one game requires to me 10 times the effort required to you. Not a big deal really, nothing really unfair, in the long run everybody gets the rating rapresenting his own skills, doesn't matter if he plays long games or short games.
BUT
The issue is for new players. If both of us are newers and I play only capped while you play only increasing then it requires for me much more time than you to arrive to the rating that really represent my skills, while it is fast for you, might be frustrating maybe...
So let's say for example:
-- games with cards capped at 12 or lower (including no cards and fixed) ==> triple the points (either for win and loss)
-- games with cards capped at 15 up to 30 ==> double the points (either for win and loss)
-- games with increasing cards or high capped cards ==> normal points
Plus, the Death-Match is just the game as it is in its full, while Capitals, Domination and Assassination are 3 different ways of shortening the game, so I think the 3 of them might be points halved. Still you can combine things, like playing let's say fixed cards Capitals, so triple points and halve resulting in multipling the points (win/lost) by 1.5.
2p games should stay as they are though, because they always are fast game, it doesn't matter the settings.
P.S. Also, on the same subject, I think tokens should be awarded per turns taken rather than per games played. 1 token per turn taken, −10 per turn missed.
«God doesn't play dice with the World» ~ Albert Einstein