- Mark as unread from here
- Posted: 4 years ago
- Modified: 4 years ago
-
Post #1
Moving troops is weird here. I am used to these rules
''A player can move upto 7 troops from one country to the next if both are currently owned ''
In d12 theres is no limit to the amount of troops and the ''chaining'' rule is very popular.
In my opinion this kills a lot of strategy in the game, In risk there is the concept of getting locked in, to be trapped somewhere with armies but being unable attack where you would like.
For instance lets say player X has 100 troops locked in australia. Player Y kills player Z takes the world, but has only a handful of troops left.
In this circumstance player Y deserves to win, and would win in standard rules due to troop movement rules
However on D12, player X wins, army count is all that really matters, position of forces almost irrelevent.
Please i would love thoughts on this, it's nice to have the choice but it seems chained is default or something? everyone choosing this stupid game mode.
Please dont reply that ''It's fair it's the same for everyone'' I know this, the point im making is not about win or lose its about the quality of games.
Some bad players might move their armies in such a way that they trap themselves, this is part of the game and something to learn. Not worth changing the rules for it...
Change default to adjacent rather than chained. Chained is not normal rules.
With both chained and unlimited troops movement on its a different game. I agree theres some quality of life for defending, but its not worth sacificing the strategy of troop placement.
In the normal rules, you dont have to have the most armies to attack someone. You could be in a situation where your opponents would be unable to counter attack, leaving you the opportunity to kill.
How can you attack anyone in 3 person game? please tell me?
Chained unlimited represents too much freedom, it lowers the skill cap and leads to longer, boring games.
''A player can move upto 7 troops from one country to the next if both are currently owned ''
In d12 theres is no limit to the amount of troops and the ''chaining'' rule is very popular.
In my opinion this kills a lot of strategy in the game, In risk there is the concept of getting locked in, to be trapped somewhere with armies but being unable attack where you would like.
For instance lets say player X has 100 troops locked in australia. Player Y kills player Z takes the world, but has only a handful of troops left.
In this circumstance player Y deserves to win, and would win in standard rules due to troop movement rules
However on D12, player X wins, army count is all that really matters, position of forces almost irrelevent.
Please i would love thoughts on this, it's nice to have the choice but it seems chained is default or something? everyone choosing this stupid game mode.
Please dont reply that ''It's fair it's the same for everyone'' I know this, the point im making is not about win or lose its about the quality of games.
Some bad players might move their armies in such a way that they trap themselves, this is part of the game and something to learn. Not worth changing the rules for it...
Change default to adjacent rather than chained. Chained is not normal rules.
With both chained and unlimited troops movement on its a different game. I agree theres some quality of life for defending, but its not worth sacificing the strategy of troop placement.
In the normal rules, you dont have to have the most armies to attack someone. You could be in a situation where your opponents would be unable to counter attack, leaving you the opportunity to kill.
How can you attack anyone in 3 person game? please tell me?
Chained unlimited represents too much freedom, it lowers the skill cap and leads to longer, boring games.