First of all, checking 2 games upon a million cannot be called "doing a research":
Matty
I have browsed through a couple of finished games from slackbatter, who is the best player rating wise on this site for a while now, and he does play newbies, but not that much. He rarely loses more than 50 rating too (usually between 30 and 45).
Source:
https://dominating12.com/forums/6/suggestions-feedback/3287/rating-disparity-ratio/post/59504#post-59504And the so-called research has already been denied by the person concerned:
slackbatter
I've had games where I lost over 70 points
So different from saying "rarely more than 50" and some simple maths can show how many points a 6000+ can actually lose.
Let's say player A has 6400 rating, he plays against eight guys having 800 rating each and one of them wins:
the average rating of the losers is (6400+800+800+800+800+800+800+800) / 8 = 1500;
A loses 20*6400/1500 =
85 rating points (rounded down),
capped at 50 by the new rule;
all the other losers lose 20*800/1500 =
10 rating points each (rounded down);
the winners receives 85+10+10+10+10+10+10+10 =
155 rating points,
reduced to 120 by the new rule.
Notice that poor guy: he received only 120 points, and if he would have won against same rating players he would have been rewarded with 160 full points. That's absurd.
So it is better for him not to play the champions of the site: if one of them enters his games then he won't get a full reward in case of win. In a "very deep research" of 5 minutes I found at least 3 games where each winner got rewarded around 20 points less than normal. The virus is just multiplying itself creating hundreds of unfairness. It's only a small percentage of games, that's true, but still that small percentage harms the system in its entire.
Then the second Cireon's point is already denied by the previous maths: high ranks are encouraged to play low ranks (sure they lose no more than 50), but lows are totally discouraged from playing highs, they'll be actually rewarded with less points.
I think there should be a warning for this, something like:
"A very high ranked player joined your game and this can cause you to win less points than expected, play it at your own detriment".The third. I know the rating is not (in theory) created out of nowhere, unfortunately in this case it's just stolen from poors in order to feed the riches. And true, they are not "2000 more points for him" but "2000 points not lost by him", it's kinda matter of philosophy but I second this. And I mirror this sentence: "That's not how the rating system works" with the same sentence, because of this:
Cireon
To lose 70 rating in a game, you need to lose from a player that you have more than 3.5 times as many ratings as.
??
Absolutely not true: in games with 3 or more players the rating of the winner has no part at all on determining how many points the others lose!
Fourth. No entries and no leaves of rating does not ensure that the disparity among players cannot grow. Instead the new rule is just ensuring the opposite. And still, for every new user we actually create 1000 points out of nowhere, this can cause quite an inflation of the rating over time, whatching the situation along the years I'd say the inflation occurred but fortunately is just a tiny. And again still the same mistake... The points awarded are fixed: we win (we won really) always the same, whatever the ratings of our opponents are. So it is not possible for anyone to win only 2 or 3 points per player, not even for one having a 9 digits rating. Excluding small deductions, due to the approximations, we win: 160 in a 9p game, 140 in a 8p game, 120 in a 7p, 100 in a 6p game, and so on... The losers "pay" for our win dividing the "cost" in proportion to their ratings (just as showed above). If one of the losers is a very high rank benefiting from the 50-point cap, then we win less points than usual: that's the worst part of this "rule".
I think the rating system we have (as it has been until May 24th) is just excellent, it represents the skills of a player for real (more or less some fluctations) and it is not something you can find as good as our in every site. The mathematical formula is simple and easy and by itself it menages to keep the balance of the entire system. No caps, no adjustements are required. For me it's the most valuable heritage left by 4myGod to the site (including Africa 1890 also). There's no reason for making any changes, especially for just one complain over a bunch of years!
Everybody here is saying he finds no issue on playing "mixed games". Slackbatter is the one that more than anyone else knows (for personal experience) how the rating works at the higher levels (being on the top for several years). And he's just saying that he feels like he can actually get higher by playing beginners only and someone keeps saying he wants to incentivate him even more by allowing-forcing him to steal points from others. He doesn't want such a help, God!
Really at this point I don't know what else can be said to restore the rules.
We can make a deal.
As soon as someone achieves the goal of the 5 digits the new rule will be removed, everybody being allowed to exploit the 50-point cap at his best... At least it would be funny!
Even better, we make a poll and we let the majority decide if they want to restore the rules immediately or once the 5 digits are achieved.
First of all, checking 2 games upon a million cannot be called "doing a research":
[quote=Matty]I have browsed through a couple of finished games from slackbatter, who is the best player rating wise on this site for a while now, and he does play newbies, but not that much. He rarely loses more than 50 rating too (usually between 30 and 45).[/quote]
Source: https://dominating12.com/forums/6/suggestions-feedback/3287/rating-disparity-ratio/post/59504#post-59504
And the so-called research has already been denied by the person concerned:
[quote=slackbatter]I've had games where I lost over 70 points[/quote]
So different from saying "rarely more than 50" and some simple maths can show how many points a 6000+ can actually lose.
Let's say player A has 6400 rating, he plays against eight guys having 800 rating each and one of them wins:
the average rating of the losers is (6400+800+800+800+800+800+800+800) / 8 = 1500;
A loses 20*6400/1500 = [u][b]85[/b] rating[/u] points (rounded down), [u]capped at 50[/u] by the new rule;
all the other losers lose 20*800/1500 = [u][b]10[/b] rating[/u] points each (rounded down);
the winners receives 85+10+10+10+10+10+10+10 = [u][b]155[/b] rating[/u] points, [u]reduced to 120[/u] by the new rule.
Notice that poor guy: he received only 120 points, and if he would have won against same rating players he would have been rewarded with 160 full points. That's absurd.
So it is better for him not to play the champions of the site: if one of them enters his games then he won't get a full reward in case of win. In a "very deep research" of 5 minutes I found at least 3 games where each winner got rewarded around 20 points less than normal. The virus is just multiplying itself creating hundreds of unfairness. It's only a small percentage of games, that's true, but still that small percentage harms the system in its entire.
Then the second Cireon's point is already denied by the previous maths: high ranks are encouraged to play low ranks (sure they lose no more than 50), but lows are totally discouraged from playing highs, they'll be actually rewarded with less points.
I think there should be a warning for this, something like:
[i]"A very high ranked player joined your game and this can cause you to win less points than expected, play it at your own detriment".[/i]
The third. I know the rating is not (in theory) created out of nowhere, unfortunately in this case it's just stolen from poors in order to feed the riches. And true, they are not "2000 more points for him" but "2000 points not lost by him", it's kinda matter of philosophy but I second this. And I mirror this sentence: "That's not how the rating system works" with the same sentence, because of this:
[quote=Cireon]To lose 70 rating in a game, you need to lose from a player that you have more than 3.5 times as many ratings as. [/quote]
?? [u]Absolutely not true[/u]: in games with 3 or more players the rating of the winner has no part at all on determining how many points the others lose!
Fourth. No entries and no leaves of rating does not ensure that the disparity among players cannot grow. Instead the new rule is just ensuring the opposite. And still, for every new user we actually create 1000 points out of nowhere, this can cause quite an inflation of the rating over time, whatching the situation along the years I'd say the inflation occurred but fortunately is just a tiny. And again still the same mistake... The points awarded are fixed: we win (we won really) always the same, whatever the ratings of our opponents are. So it is not possible for anyone to win only 2 or 3 points per player, not even for one having a 9 digits rating. Excluding small deductions, due to the approximations, we win: 160 in a 9p game, 140 in a 8p game, 120 in a 7p, 100 in a 6p game, and so on... The losers "pay" for our win dividing the "cost" in proportion to their ratings (just as showed above). If one of the losers is a very high rank benefiting from the 50-point cap, then we win less points than usual: that's the worst part of this "rule".
I think the rating system we have (as it has been until May 24th) is just excellent, it represents the skills of a player for real (more or less some fluctations) and it is not something you can find as good as our in every site. The mathematical formula is simple and easy and by itself it menages to keep the balance of the entire system. No caps, no adjustements are required. For me it's the most valuable heritage left by 4myGod to the site (including Africa 1890 also). There's no reason for making any changes, especially for just one complain over a bunch of years!
Everybody here is saying he finds no issue on playing "mixed games". Slackbatter is the one that more than anyone else knows (for personal experience) how the rating works at the higher levels (being on the top for several years). And he's just saying that he feels like he can actually get higher by playing beginners only and someone keeps saying he wants to incentivate him even more by allowing-forcing him to steal points from others. He doesn't want such a help, God!
Really at this point I don't know what else can be said to restore the rules.
We can make a deal.
As soon as someone achieves the goal of the 5 digits the new rule will be removed, everybody being allowed to exploit the 50-point cap at his best... At least it would be funny!
Even better, we make a poll and we let the majority decide if they want to restore the rules immediately or once the 5 digits are achieved.