Personally, I feel that the "organized random" of having every continent have 1 player of each color much more random than what is currently "random", and again, more fair.
The purpose of the example is to highlight the unfairness of a player starting with a continent, not necessarily to be "real", but to uh.. give an example of the parity basically.
I mean, I didn't think I needed to give an example of the issue, it's clearly stated multiple times, the problem is that it's being mixed with another issue of neutrals impacting gameplay by being in the way (so I gave an outlandish example to highlight it - rather than acknowledging having Asia at the onset being a major advantage, the focus is on it not happening in a 9 player game, which is irrelevant. Make it 8,7,6,5,4 players, etc. Who cares.. it's an example of something that shouldn't happen, happening).. that to me boils down to strategy. Attack the neutrals, don't and make your enemy, grab continents on the other side of the map, etc, etc.. That being said, if people can't strategize around that, then maybe a decent solution is 1/5 rather than 1/3. I don't care either way, it's a solution to alleviate the concerns of multiple players.
What doesn't come down to strategy? -> Players shouldn't start with a continent - especially in a 1v1 game. No amount of strategy overcomes a poorly randomized "random" drop of giving a player a continent without them doing anything.
I don't have a great solution other than organized random that I can think of at the moment except for maybe giving players the option to reset the map at game start if more than 50% of the players click the option.. but that would be abused, so a poor solution. Good luck, maybe the issue continues, maybe someone smarter comes with an acceptable solution.
I'm out.
Personally, I feel that the "organized random" of having every continent have 1 player of each color much more random than what is currently "random", and again, more fair.
The purpose of the example is to highlight the unfairness of a player starting with a continent, not necessarily to be "real", but to uh.. give an example of the parity basically.
I mean, I didn't think I needed to give an example of the issue, it's clearly stated multiple times, the problem is that it's being mixed with another issue of neutrals impacting gameplay by being in the way (so I gave an outlandish example to highlight it - rather than acknowledging having Asia at the onset being a major advantage, the focus is on it not happening in a 9 player game, which is irrelevant. Make it 8,7,6,5,4 players, etc. Who cares.. it's an example of something that shouldn't happen, happening).. that to me boils down to strategy. Attack the neutrals, don't and make your enemy, grab continents on the other side of the map, etc, etc.. That being said, if people can't strategize around that, then maybe a decent solution is 1/5 rather than 1/3. I don't care either way, it's a solution to alleviate the concerns of multiple players.
What doesn't come down to strategy? -> Players shouldn't start with a continent - especially in a 1v1 game. No amount of strategy overcomes a poorly randomized "random" drop of giving a player a continent without them doing anything.
I don't have a great solution other than organized random that I can think of at the moment except for maybe giving players the option to reset the map at game start if more than 50% of the players click the option.. but that would be abused, so a poor solution. Good luck, maybe the issue continues, maybe someone smarter comes with an acceptable solution.
I'm out.