Doesn't work for long term games. Solutions have to work for both live and long term.
This is an interesting one that I haven't heard before. I don't think it'll change anything on the starting bonusses (except make it slightly more likely to happen), but it definitely will change the game a lot.
I do think however that the neutrals make for more strategy, so I'm reluctant to change that.
dough_boy
Another potential suggestion could be to determine what round the region bonuses kick in. So maybe round 5. But then the setup process gets rather cumbersome.
If we do this, then only for the first round, otherwise it'll change the game too much IMO. And only doing it the first round will help a bit, but not a lot.
dough_boy
As well as instead of sorting by all territories and then alternating, you sort by region and then sort by territory and assign that way. Should make it 100% possible not not have a bonus to start with. So if there are 4 in a region, it would be 2:2. If there are 3 in a region it would end up 1:1:1. If there are 5 in a region it would be 2:2:1 But part of the problem is if there are two territory bonuses it only requires killing one, but still prevents starting with an outright bonus.
This is easy enough to do, but it'll almost completely kill the randomization.
To be honest, I think the best solution is just to generate 3 random starting positions (maybe only do this for 2p games), and take the one that is most balanced on starting bonus. If multiple ones have the same starting bonus difference, just take the first.
[quote]Choosing territories[/quote]
Doesn't work for long term games. Solutions have to work for both live and long term.
[quote]Less neutrals[/quote]
This is an interesting one that I haven't heard before. I don't think it'll change anything on the starting bonusses (except make it slightly more likely to happen), but it definitely will change the game a lot.
I do think however that the neutrals make for more strategy, so I'm reluctant to change that.
[quote=dough_boy]Another potential suggestion could be to determine what round the region bonuses kick in. So maybe round 5. But then the setup process gets rather cumbersome. [/quote]
If we do this, then only for the first round, otherwise it'll change the game too much IMO. And only doing it the first round will help a bit, but not a lot.
[quote=dough_boy]As well as instead of sorting by all territories and then alternating, you sort by region and then sort by territory and assign that way. Should make it 100% possible not not have a bonus to start with. So if there are 4 in a region, it would be 2:2. If there are 3 in a region it would end up 1:1:1. If there are 5 in a region it would be 2:2:1 But part of the problem is if there are two territory bonuses it only requires killing one, but still prevents starting with an outright bonus.[/quote]
This is easy enough to do, but it'll almost completely kill the randomization.
To be honest, I think the best solution is just to generate 3 random starting positions (maybe only do this for 2p games), and take the one that is most balanced on starting bonus. If multiple ones have the same starting bonus difference, just take the first.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria