vikingo1337
Good points. Inflation. And stagnation. But tokens might do the trick too. Is that a possibility? Or you could reward the player who slays his nemesis with a temporary premium membership for, say, a month. A nemesis being a player who “is conquering” you.
Could easily be 'exploited' - furthermore,
"is conquering" only means you're ahead with more than 5 in the tally - sounds a bit 'early' for a nemesis
Player A beats B a lot
B beats C a lot
C, A
Then they 'decide' to reverse and get themselves all nice boni. For rating/token boni, I do not think it's an issue really - for premium... it could become a problem...
Cireon
Aside from whether people want something like this or not, the math for giving extra rating at the end doesn't work out.
Rating on this site is never created. If you win, other players lose rating, and you get exactly the rating they lost. Everybody starts with 1000 rating so the average rating of all players will always be exactly 1000. If we started creating rating out of nowhere to reward you for killing a nemesis, this whole balance would start falling apart, which would in turn have consequences for all the ratings on the website. A nemesis system doesn't seem big enough to make that change.
Just the other day I noticed this^ actually does not hold. In team games, the losers lose a set amount of rating, this rating is then added up to 1 pile and divided equally over the winners - when there's an amount which isn't exactly divisible (e.g. 49/2), the "leftovers" just "fizzle away" in a "black hole" (here: winners both get 24 and 1 rating vanishes) - not that it makes a big difference, but just figured it would be good to note it here (as I was replying anyway), as you wrote "
exactly". Not that I see a reason for why the total average should always exactly be 1000 (other than it being elegant) , but that's beside the point (I have no problems either with rating/tokens/something added for winning a contest/tournament/something).
Alas. although I see no real use for the idea and do see possible issues - I'm not against the idea. It would not bother me negatively.
-Alex
[quote=vikingo1337]Good points. Inflation. And stagnation. But tokens might do the trick too. Is that a possibility? Or you could reward the player who slays his nemesis with a temporary premium membership for, say, a month. A nemesis being a player who “is conquering” you.[/quote]
Could easily be 'exploited' - furthermore, [i]"is conquering"[/i] only means you're ahead with more than 5 in the tally - sounds a bit 'early' for a nemesis
Player A beats B a lot
B beats C a lot
C, A
Then they 'decide' to reverse and get themselves all nice boni. For rating/token boni, I do not think it's an issue really - for premium... it could become a problem...
[quote=Cireon]Aside from whether people want something like this or not, the math for giving extra rating at the end doesn't work out.
Rating on this site is never created. If you win, other players lose rating, and you get [u]exactly[/u] the rating they lost. Everybody starts with 1000 rating so the average rating of all players will always be exactly 1000. If we started creating rating out of nowhere to reward you for killing a nemesis, this whole balance would start falling apart, which would in turn have consequences for all the ratings on the website. A nemesis system doesn't seem big enough to make that change.[/quote]
Just the other day I noticed this^ actually does not hold. In team games, the losers lose a set amount of rating, this rating is then added up to 1 pile and divided equally over the winners - when there's an amount which isn't exactly divisible (e.g. 49/2), the "leftovers" just "fizzle away" in a "black hole" (here: winners both get 24 and 1 rating vanishes) - not that it makes a big difference, but just figured it would be good to note it here (as I was replying anyway), as you wrote "[i]exactly[/i]". Not that I see a reason for why the total average should always exactly be 1000 (other than it being elegant) , but that's beside the point (I have no problems either with rating/tokens/something added for winning a contest/tournament/something).
Alas. although I see no real use for the idea and do see possible issues - I'm not against the idea. It would not bother me negatively.
-Alex
“Gravitation cannot be held responsible for people falling in love. How on earth can you explain in terms of chemistry and physics so important a biological phenomenon as first love? Put your hand on a stove for a minute and it seems like an hour. Sit with that special girl for an hour and it seems like a minute. That's relativity.”
― Albert Einstein