I get your point, but kills is not always a good metric to count how good players are. If players are trying to optimise for killing the most other players, they might prematurely try to kill another player, and this could lead to more suicide attacks, and more games ruined. I understand that going for a win in a 9 player game and then getting bad rolls on the last kill is frustrating, but it's part of the game, and the 7 kills you made before don't really mean much. You can also get those 7 kills by going for them when you know you can't take the final player, and give the game away.
I understand it's a cool thing to see, but we have to be really careful to not encourage behaviour other than "playing the best you can to win the game". Killing players is not always one of them.
I get your point, but kills is not always a good metric to count how good players are. If players are trying to optimise for killing the most other players, they might prematurely try to kill another player, and this could lead to more suicide attacks, and more games ruined. I understand that going for a win in a 9 player game and then getting bad rolls on the last kill is frustrating, but it's part of the game, and the 7 kills you made before don't really mean much. You can also get those 7 kills by going for them when you know you can't take the final player, and give the game away.
I understand it's a cool thing to see, but we have to be really careful to not encourage behaviour other than "playing the best you can to win the game". Killing players is not always one of them.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card