You say things like "extremely unrealistic" and "the odds should reflect".
Can you please, apart from just saying these things, provide proof for them? You seem to claim we do not use a cryptographically secure PRNG, but then what PRNG are we using according to you?
Elysium provided you with a thread full of proof that humans in general and you and me specifically are prone to see patterns (or errors if you like) in randomness where there are none.
If you can't provide proof (because for example you do not have our RNG), why not provide a script that we can execute and give you the outcome of?
(You can assume to have a function that has an input of the number of attacking and defending armies, which will give you a double array of rolls. For example: rollDice(3, 2) => [[6, 5, 4], [3, 2]]).
You say things like "extremely unrealistic" and "the odds should reflect".
Can you please, apart from just saying these things, provide proof for them? You seem to claim we do not use a cryptographically secure PRNG, but then what PRNG are we using according to you?
Elysium provided you with a thread full of proof that humans in general and you and me specifically are prone to see patterns (or errors if you like) in randomness where there are none.
If you can't provide proof (because for example you do not have our RNG), why not provide a script that we can execute and give you the outcome of?
(You can assume to have a function that has an input of the number of attacking and defending armies, which will give you a double array of rolls. For example: [i]rollDice(3, 2)[/i] => [i][[6, 5, 4], [3, 2]][/i]).
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria