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- Posted: 7 years ago
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Post #1
Hi again!
It is a bit frustrating to many players in 1vs1 games to see how it comes already lost from the beginning, as the result is too strongly determinated by the drop and the roll of the dice.
In my opinion, it would be a nice idea to reshuffle the troops whenever the original drop is way too favourable for any player (for example, forcing all the starting positions to have equal number of territories for each player)
I don't know exactly which could be the optimar way, but I feel it would work out well to offer a feature of this kind (at least as an option)
The problem of the dice is a little more complicated, because even if balanced dice can be a little bit of a help, they don't completely fix the issue.
Thanks for your attention!
It is a bit frustrating to many players in 1vs1 games to see how it comes already lost from the beginning, as the result is too strongly determinated by the drop and the roll of the dice.
In my opinion, it would be a nice idea to reshuffle the troops whenever the original drop is way too favourable for any player (for example, forcing all the starting positions to have equal number of territories for each player)
I don't know exactly which could be the optimar way, but I feel it would work out well to offer a feature of this kind (at least as an option)
The problem of the dice is a little more complicated, because even if balanced dice can be a little bit of a help, they don't completely fix the issue.
Thanks for your attention!