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- Posted: 8 years ago
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Post #16
aeronautic
This topic has to be careful not to lose track of two important points.
One can, without fear of contradiction, decide how to spend their money.
One can not decide how much of something they are given for free.
One can, without fear of contradiction, decide how to spend their money.
One can not decide how much of something they are given for free.
At the risk of once again quoting the wrong part from your post, I'm not sure the above is particularly relevant for what's being discussed here. No-one on this thread has asked to be given things for free and the discussion has been, I feel, both thoughtful and constructive. Perhaps you are foreseeing someone eventually would and you’re simply trying to prevent that from happening? So far half of those above speaking against the daily limits are premium users. The ones who aren't are nonetheless good members of the D12 community who contribute to the site in other ways.
In any case, let's not get sidetracked into financial theory. The purpose of this thread was to examine the effect of the restriction on live games for ALL players, whether they be paying members or not. The reason for doing so is to see if a better solution can be found, as per Fendi’s request.
The limit on live games may not have been introduced due to financial considerations. I think it would be useful, in order to have as meaningful a conversation about this as possible, if someone who knows better could explain what was the main reason they were introduced. As I asked above:
Machiavelli
1) Were they introduced for technical reasons, because the site can't handle the number of games being played? If that's the case I feel there are better solutions.
2) Were they introduced for financial reasons? Either because the site is running at a loss, or because it runs at too small a profit (and perhaps were it to run at a higher profit further improvements could be made). If that's the case I feel there are better solutions (thanks due here to those who have proposed some of these!)
3) Is it to help police bad behaviour (the argument going that bad behaviour comes from non premiums and so by reducing the number of games such people play you therefore reduce bad behaviour). I'd like to discount this one, but leaving it in here for completeness as it has been brought up.
4) Is it none of the above, but rather a belief that those who don't pay should have their playing restricted in some way, even if that adversely affects those who do pay?
2) Were they introduced for financial reasons? Either because the site is running at a loss, or because it runs at too small a profit (and perhaps were it to run at a higher profit further improvements could be made). If that's the case I feel there are better solutions (thanks due here to those who have proposed some of these!)
3) Is it to help police bad behaviour (the argument going that bad behaviour comes from non premiums and so by reducing the number of games such people play you therefore reduce bad behaviour). I'd like to discount this one, but leaving it in here for completeness as it has been brought up.
4) Is it none of the above, but rather a belief that those who don't pay should have their playing restricted in some way, even if that adversely affects those who do pay?