My 2 Peneth Worth only from experience and it is limited to consecutive play:
Unlimited is a strategy utilised a lot more by some players who know that kills mean more when you can fortify all their and your troops afterward. You'll find that some players use this in over 50% of their created games and in some cases about 90%.
Adjacent again is something you see particular players using a lot, due to it's limitations and required unique strategies, however, I have seen more ruined Capitals games with this setting where newer or lesser experienced players don't realise they can't fortify their Cap after a kill and are stranded. Even in DM games I see them getting large armies stranded.
Therefore, I too see a paradox, where the above suggestions would actually help new players more, but at the same time, if they couldn't grasp the basic settings, what hope would they have of understanding & utilising this?
In agreement with Cireon... I say "Experienced players see a need and can monopolise from more advanced options (of course, they've played 1000's of games) and there's already too much to grasp for newer / less experienced players"!
A benchmark for me is always my short time at CC, where there were so many options, every game had at least one veteran waiting for newbies to join, play & learn, I mean walk into their trap.
Perhaps in the future (after the rewrite), have the purchase of new options with tokens, where only players who've purchased those options can play in games with them, this way, only those that (a) stuck around long enough to gain experience and hence lots of tokens could get them (b) those that would purchase such things would be serious players wishing to use them.
This might be an idea for creating value for tokens too.
My 2 Peneth Worth only from experience and it is limited to consecutive play:
Unlimited is a strategy utilised a lot more by some players who know that kills mean more when you can fortify all their and your troops afterward. You'll find that some players use this in over 50% of their created games and in some cases about 90%.
Adjacent again is something you see particular players using a lot, due to it's limitations and required unique strategies, however, I have seen more ruined Capitals games with this setting where newer or lesser experienced players don't realise they can't fortify their Cap after a kill and are stranded. Even in DM games I see them getting large armies stranded.
Therefore, I too see a paradox, where the above suggestions would actually help new players more, but at the same time, if they couldn't grasp the basic settings, what hope would they have of understanding & utilising this?
In agreement with Cireon... I say "Experienced players see a need and can monopolise from more advanced options (of course, they've played 1000's of games) and there's already too much to grasp for newer / less experienced players"!
A benchmark for me is always my short time at CC, where there were so many options, every game had at least one veteran waiting for newbies to [u]join, play & learn[/u], I mean [i]walk into their trap[/i].
Perhaps in the future (after the rewrite), have the purchase of new options with tokens, where only players who've purchased those options can play in games with them, this way, only those that (a) stuck around long enough to gain experience and hence lots of tokens could get them (b) those that would purchase such things would be serious players wishing to use them.
This might be an idea for creating value for tokens too.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.