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- Posted: 9 years ago
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Post #1
Capital games idea for a more strategic game.
At the end of your turn (after fortication:adjacent/chained/unlimited) a final play prompt what
I'm calling it Troop Sacrifice. The idea, is to have an option to sacrifice your troops on one territory
(not your capital)to turn neutral (grey). That territory could have any amount of troops you decide to sacrifice.
Reason.
This idea comes from playing in a game with seasoned players where we know what the obvious outcome is going
to be. It just comes down to cards and order of play, and you can't prevent the outcome. You cant throw up a block
like you can in a domination/deathmatch game to prevent it, because your block troops would just be inherited
as a player takes your capital. You may need those troops for your capital. Sometimes we throw up some speed bumps,
but that's all you can really do to prevent anything in a capitals game.
If you could sacrifice your troops to neutral on an end turn on whatever territory you own for a strategic path block
it may cut out more of that luck factor. (your capital is less attractive for gathering outside troops).
Another benefit of this would be for opening a path for yourself if you have blocked yourself off in a game. You are
pretty much stuck with no option against skilled players who know not to open you up. With this idea, You could use
your troops sacrifice each round by creating a path for yourself, as you sacrifice your 'one spot territories' to
neutral.
At the end of your turn (after fortication:adjacent/chained/unlimited) a final play prompt what
I'm calling it Troop Sacrifice. The idea, is to have an option to sacrifice your troops on one territory
(not your capital)to turn neutral (grey). That territory could have any amount of troops you decide to sacrifice.
Reason.
This idea comes from playing in a game with seasoned players where we know what the obvious outcome is going
to be. It just comes down to cards and order of play, and you can't prevent the outcome. You cant throw up a block
like you can in a domination/deathmatch game to prevent it, because your block troops would just be inherited
as a player takes your capital. You may need those troops for your capital. Sometimes we throw up some speed bumps,
but that's all you can really do to prevent anything in a capitals game.
If you could sacrifice your troops to neutral on an end turn on whatever territory you own for a strategic path block
it may cut out more of that luck factor. (your capital is less attractive for gathering outside troops).
Another benefit of this would be for opening a path for yourself if you have blocked yourself off in a game. You are
pretty much stuck with no option against skilled players who know not to open you up. With this idea, You could use
your troops sacrifice each round by creating a path for yourself, as you sacrifice your 'one spot territories' to
neutral.